Thursday, March 7, 2019

CM Update + Animations (Victoria)

Hi everyone,
I was planning to post this sooner but wasn't able to (mainly because of free time).
On my last post, I talked abit about how I updated the visual of the models, I modded them even more.  Victoria in particular, where I completely redid her proportions again.  Here's what the massive Victoria looks like now after the new modding:

The differences from the one in the last demo is Victoria's model itself is higher quality(among the highest I've seen in 3DCG), her proportions are better(longer arms/legs, better butt shape, more emphasis on butt, her hair texture is been changed to a nicer custom one).  Basically a big overhaul, If it's hard to tell the difference, please look at this one:






On the left is how they look in the last demo, on the right is how they look now(though Lorelei's skin tone has been adjusted slightly since this CG).  Victoria also looks quite different from on my last post too.


This shows her butt, even know it was big, it use to be rather flat, now it's much rounder and smoother.  Animated it is something like this(I haven't added butt physics atm but I have set it so I can manually deform it.  I might also try to make her butt a bit rounder from behind).




Now, the new model bodies are a little taller(which I gave to all the girls), and I made minori's head a little smaller to balance it better with his body.  Plus I gave Victoria a little bonus height so I could make her butt a little bigger while still looking more balanced.   So basically everyone is even taller than Minori now.


Until I had finished updating the models I had to put a number of things on hold, one of the things were making fighter animations to battle in side-view mode. However, after I've finished updated them, I converted a number of them to MMD so I can make new animations.  Before I could do this I had to figure out their new in-game height.  Minori is now 84 pixels tall, while Lorelei is 96 pixels tall, and Victoria is about 137 pixels tall.  After animating in MMD and photoshop, here's an example of Victoria new animations(jumping north-east, attacking):



The weapon Victoria uses is similar to a spear.  I also decide to rebuild the side-view fighting from the beginning in the game, along with the new animations.  So the platforming is much better now (I've been reading some stuff on creating "intuitive controls").  Here's what Victoria's sliding animation looks like in-game now:



Here's some different actions in-game(yellow block is a placeholder for an enemy character of average height):





All of this(mainly modding/editing characters and platforming rebuild) has taken a very long time and has problem set me back about 2 months in development, but it seems to have turned out rather well.  I was planning to post a tech-demo here of the new platforming but there are still things I would like to do with is before that.  Currently the AI player(yellow block) has goes by choosing a random movement goal: idle, move toward player/item, move away from player/item, and when in range there's a chance the AI will attack you.  For Lorelei, she will have a bow & arrow that gives her long range attacks.  I still don't have a release date though, but once this is all done I will put it all into the main game and write the storyline, add gameplay up to the point for the next main demo.  I will let you guys know once it's ready.

That's all for now,
see you later.





Saturday, January 5, 2019

Visual Enhancements

Hi everyone,
Note this post may contain spoilers and might be a little bit technical.

For most of my games I've used a program called 3d custom girl(3DCG) to make custom characters and generate screenshots.  This program can also be modded with custom built mods.  I've made lots of custom mods and wrote programs from starch dealing with 3DCG since I started using it(though I haven't posted any online). 

The character CGs for Conception Maiden are also created using 3DCG(and MMD to a lesser degree).  Lately I've been trying to improve the quality of the character images for Conception Maiden by editing/creating mods in 3DCG.  So I thought I might tell you guys a little about it and show you some more images relating to Conception Maiden.

First, as you've seen, the characters such as Lorelei and her mother Victoria has a style that look something like this:

 School Girl Lorelei


Mother and Daughter                                      Pregnant Lorelei


With the a higher level of editing in photoshop, I can makes images a bit more elaborate, such as like this:
 Victoria sleeps with Minori

However, I was wondering if I could the character look of an even high quality, maybe something closer to like this 3DCG image(note this image isn't by me and it's also wasn't made using MMD.  It's by the pixiv user 大尉).

After looking a bit for info, I started looking for the best 3D Custom Girl hair I could find. I did find one, but there wasn't any in the right tone so I modded it. This took awhile but after that and numerous other things(such as injecting hair colors into 3DCG), I afterward, i ended up with hair textured like this:
Hair Enhancement

Looking at the image, you may notice new details and smoothness in their hair styles(I also modded lorelei's eyes).  Around this time I was also playing around with possible offspring characters for the main character to have, and I made this(with full editing):




Aside from Lorelei, these girls will probably be among the first offspring in the game. (Brown-haired girl being the child of Minori+Victoria, the Black-haired girl being the child of Minori+Lorelei).



After getting that hair stuff to work, I started wondering if I could update the entire bodies too, so I looked for nice 3DCG bodies.  Overall, there were 2 possible ones that I thought might be great for the game.  These two:

Two bodies with very different appearances

However, there are problems with using each of these bodies, the biggest being that the body on the left won't be able to wear most of 3DCG clothing, the one on the right has this problem too but not as much so there are ways i know of to get around it.  Another problem with both of the bodies is the facial expressions are different, which seems to make it impossible for me to recreate the same level of expressions i want. Also the skin tones don't match Lorelei's.  After thinking it over though, I decided to go with the one on the right because of how I thought it look overall and it's more shapely than the one on the left(I also like the lighting on it).

So experimenting with it, I still couldn't get the facial expressions right, so I though about maybe merging the body with the face from the current body(this face would also inherit some of the new lighting).  I did this for about 2 days, and got the head to merge but it didn't work out well. Either the face movements would be deformed or the body movements would be deformed.

Reverse NTR(?) facial expressions.

So instead, I took a break and modded the skin tone of the body(modding 3DCG bodies is probably the hardest thing in 3DCG to mod).  This is how it looked after I modded it for a day:

Orignal on left, new body on right

It turned out well and the new body has an improved figure with improved lighting.  I also tried modding the shape of the body to make clothes fit better but that didn't work out too well.

About two days later I came back to this and tried to update the body and head again.  This time since merging the head didn't work, I thought I would make a headless body and create the head as an "add-on part".  After modding, this worked completely, and I also made a flatter version of the body where the clothes fit a little better(and anything that didn't fit correctly I could fix in photoshop, or try modding the specific clothes).  This took about 2 more days to get working(just finished it today), but now they have familiar faces with improved bodies.

Here is how Loreiel looks now:


Click image to enlarge

I also updated the Victoria's overall figure for the new body while updating her.  Here's how she looks along with her daughter Loreiel:


The mother is now slightly taller with larger breasts for the body type, her thighs are also much thicker now.  You can also see body fat in her stomach and legs now(part of this was edited).  If I edit these images further using the techniques i usually use, I can improve the quality notably more(These bodies would also look nice if I put them in MMD).

Partly since I still want to experiment with the new bodies a little more first, they probably won't appear on Demo #2(the next demo coming out), but they're new bodies will like be in Demo#3.  This new body type is planned to be applied to all the female characters.


Um, that's all for now,
see you later.