Friday, November 29, 2019

development update 11/29 + preview

Hi everyone,

I'm currently making the  demo #4 of immoral sorceress, however to make things faster, I may start making new demos(the new content) much smaller than in the past so you guys don't have to wait so long for each demo release.

 One of the particular things I did so far was create a few new characters.  I've posted two of them below(after the jump, click on post title to see).  Spoiler warning though, as this is tied to the future of the game's story.

Tuesday, November 12, 2019

Immoral Sorceress - Demo 3.1a (bugfix release)

Hi everyone,
This is a new bugfix release of Immoral Sorceress.  Here are the main things it updates:

- In the last demo, if you talked to Anastasia(the debug character) at any time in Peach Forest, a switch would be turned on that makes the game skips gameovers and would lock you out of all battles after you die.  The only way to activate this bug seems to be by talking the Anastasia in Peach Forest.  This is been fixed now.
- Very minor spelling/grammar fixes and minor eventing adjustments
- A few sprite changes, such as Marielle's umbilical cord attack sprites now bend like a whip. 
- This maybe the most easily noticeable update, a preview of a new character that will be in the next village can be seen in the bonus room at the end of the demo.


I've updated the download link with the new demo, you can download it here:
https://www.pizzacatmx.com/2019/10/immoral-sorceress-demo-31.html

Also, if you like to give me feedback to help with my patreon/subscribestar/blog(which could help me alot), please click here:
https://www.pizzacatmx.com/2019/11/feedback-for-patreon-subscribestar.html

Um, that's all for now, see you all later.


Saturday, November 2, 2019

Feedback for Patreon, SubscribeStar, Discord and About Me (Important)

Hi everyone,
I've made a very short survey about my patreon and possibly a discord channel.   I would grateful if you guys could try it here(I've posted much more about this below):  https://docs.google.com/forms/d/e/1FAIpQLSfsCkqw7dzAtrKkE6FIWa3BwOd6znJQ0woCVug8OcielIEyjQ/viewform?usp=sf_link
.
 ------
I thought I would talk about a few concerns and such below, but I will try to avoid making this too long.

Right now I am not able to develop games as anything more than a hobby(my free-time is usually limited), however something I've always longed to do for years now is to be able to develop hentai games full-time and I've been hoping that that might be possible through crowd-support with sites like patreon.


Something I've been wondering for awhile now though is how many people are interested in my games and if it would be possible for me to develop games full-time in the future.  In order for this to be possible though, I would need to be able to get enough to make a living with patreon, subscribestar or similar.

My patreon was original started in 2015 and was most active during the development of Girls x Lust and now with the development of Immoral Sorceress.  It has never been at a level that could be called successful during all that time(which does concern me), but still I am extremely grateful to anyone who has ever supported me there as this is a significant part of my motivation to keep making hentai games, along with my persistence and love for making them(but I am certainly grateful to fans who could not support me there as well).


Looking at things more recently on patreon, during the first demo release of Immoral Sorceress my patrons count stayed about the same, during the demo 2 release my patreon went up notably for about a month before balancing out(this is likely thanks to new fans from the new places the game was posted), and now between demo 2 and demo 3.1 releases my patreon has gone down (new patrons are very rare and I'm also losing patrons, also a few people pledge briefly to view patreon-only content before unpledging a short while later).
  
To summarize concerns related to patreon, despite everything I've done up to now, I haven't made much progress toward my goal of being able to make hentai games full-time with patreon and this can be disheartening at times.

--------------------------------------------

Regardless of how successful my patreon has been though, I have always continued for my fans and because I love making hentai games.  I am not really concerned about becoming popular and I do not expect to become wealthy with patreon, However, I am concerted about the future, if my support never really grows, are people interested in playing my games(and will I ever be able to do this full-time)?  or maybe my rewards are too unreasonable on patreon.


My subscribestar page has now been approved but before I set up things there, I would greatly like to know what you guys think about my patreon and if my rewards are too much.  My subscribestar page will likely have the same rewards.

I am also wondering if you guys might like me to start a discord channel.  I have been considering it, however I may not be able to be active on it much, and more so, in real life I am a very shy and quiet person, so I do not know if you all would get bored of me.  However, I am willing to try discord if you guys would like for me to make one.

So for feedback for stuff relating to this, I've made a very short survey about my patreon and possibly a discord channel(at the link near the top), and I would be grateful if you guys can take a look at it.


Anyways, I do not mean to make anyone worry with this post, and game development will continue like always.


Um, that's all for now,
see you all later.

Wednesday, October 30, 2019

Immoral Sorceress - Demo 3.1a


Immoral Sorceress Demo 3.1a - The Fall of Peach Village

Hi everyone,
the new version of the corruption game Immoral Sorceress is finally here(public release), and can be downloaded below.
Compared to demo #2, this has 5 new erotic scenes(two of these have scene CGs), new additions and adjustments to the battle system, new dialog/eventing which covers the complete fall of peach village, new characters bust CGs, new/edited sprites, spelling/grammar fixes, and more.  This demo has taken quite awhile complete but I am glad that it is now finally complete, and I hope you guys will enjoy it.


Here's a little bit about the game(taken from the other post):
Seifer, a 66 year old criminal, uses the main fruit of his teacher's life research, "Young Maiden", to become a young girl.  Having also recently completed his own research on how to obtain unlimited mana, he now seeks to fulfill his desires for power, revenge, lust for beautiful girls, as well as regain the penis he lost from changing genders.  Through moral degeneration and corruption, he seeks to turn these girls into extremely loyal, horny followers.  For every girl he corrupts, his total mana grows and he inches closer to his perverse goals.
----------------------

 Warning, this game may have some very dark themes.

You can download Demo 3.1a here: https://mega.nz/#!schxWaqT!-9Pj7I6fYpy0909Zn9e-iz2LF6MnvMLwzlg1ahgcd44

EDIT 11/12 The link above has been updated with the new bugfix release and this new version is called "Demo 3.1a".  This release also includes a preview of a character in the next village.  For more info about what's been updated, click here.

If you would like to support me or my game development,  please consider becoming my patron on patreon here.


Important about old savefiles: Due to big changes in the battle system's database, save files from older versions of the game are not compatible with this demo.  Using an old save files will likely cause the battle system to not work correctly(even making you unable to attack) or give errors.  However, if you would like to start where demo 2 ended, I've included a save file that will start you from the end point of demo 2.


That's about all for now,
but here's some demo 3.1 screenshots and a list of planned/included themes/fetishes (after the jump, click on this post's title)----v

Tuesday, October 29, 2019

SubscribeStar page

Hi everyone,
Not too long ago I created a SubscribeStar page as an extra option for anyone who might like to support me using that site. 

You can go to my SubscribeStar page here: https://subscribestar.adult/pizzacatmx

Note though, my profile there is still currently under review there so no one can support me there just yet, however they recommended that I link to my subscribestar now from my site. 
I am planning to have same rewards there as I do on currently on patreon.  I will let you guys know when the SubscribeStar page becomes fully active. 

Also note, this won't affect my patreon page, so anyone who would like to support me on patreon please free feel to go ahead.  I am planning to hopefully have both Patreon and SubscribeStar as options for anyone who would like to support me.

EDIT:  My SubscribeStar page is now active.  Please feel free to support me there now if you would like to.

That's all for now,
See you all later.


Wednesday, October 23, 2019

IS demo 3.1 is up

Hi everyone,
This is a much bigger update to demo 3 than originally planned and took quite awhile to complete.  With this, demo 3 should be fully completed.

Here is the download link for IS demo 3.1:
https://mega.nz/#!EdBEESAa!HbscFLIMfn-4j_yIh9oqk9-6jWjIT5Snfd6j2NjqYVM

Note, this file is password protected.  The password is up on patreon, for more info about this please click here.


This demo update has a great deal of minor spelling/grammar/sentence improvements(for the new stuff that was first added in demo 2.5 and demo 3), this also has adjustments to the battles, a few new sprites, and probably the most easily noticeable thing about this update is that there is about 50 new erotic scenes CG images(including all variations).  The execution scene now has CGs and the "buttpile" scene now has more CGs than before.  So this is a rather big update to demo 3 and is how I originally wanted to release it.

Since this is a update to demo 3, this will have the same public release date.  So I will be releasing "demo 3.1" instead of "demo 3" publicly on the 30th.

EDIT: Due to big changes in the database, old save files from previous demos are not compatible with this demo(much of the fighting may not be possible or the demo could crash with older saves).  However, I've included a new savefile with this demo that start where demo 2 ended. 


-Here are the Patreon Release dates-  
Very Early access/Early access: October 23rd,  Public release(on blog and anywhere else): October 30th.


That's all for now,
see you all later.



Wednesday, October 16, 2019

IS demo 3 is up

EDIT2:  This version is outdated, please download "demo 3.1" instead here: https://www.pizzacatmx.com/2019/10/is-demo-31-is-up.html

Hi everyone,
A new version of IS is here.

Here is the download link for IS demo 3:
https://mega.nz/#!hJZyBYrQ!PMefmlP30rx8qm3OhXvZ_Kvc2-11Bf0dQkzdXwIJtf0

Note, this file is password protected.  The password is up on patreon, for more info about this please click here.

-------
I was able to add all the dialog I wanted for this in time, however since I also added the execution scene i didn't have enough time to do a full spelling/grammar and eventing check, I would also like to go over the battling a bit more, so I may also release a bug-fix version of this in a few days from now(I will also add CGs to the execution scene if I have enough free time).


-Here are the Patreon Release dates-  
Very early access: October 16/17th, Early access: October 23rd,  Public release(on blog and anywhere else): October 30th.


EDIT: After posting this, I noticed there was a bug causing characters you defeated to fight you again after loading a save file.  This is fixed now though, and the demo shouldn't have any more major bugs.  Sorry for the delay everyone, the new link is now up.

EDIT3: Due to changes in the database, old save files are not compatible with this demo.  However, I've included a savefile with the demo that start where demo 2 ended.

Um, that's all for now,
see you all later.

Sunday, October 6, 2019

quick update 10/5 and release date

Hi everyone,
This is just a quick update, IS demo 3 on the way, however things have being going much slower than planned so it looks like I will still need a bit more time.  Part of the reason for this is a small features I spent days trying to add to the battle system(relating to character deaths), as well as limited free time.  The main things left to make before the demo is ready is rest of the village domination portion, the summoning of the succubus, an execution scene(if I have time to add this), and spelling/grammar checks.

However, the demo is at a point where I can make an official release date now, I will be releasing immoral sorceress demo 3 on October 16th, 2019.  Sorry for the long delay on demo 3.


Here's one final preview screenshot before it's release:



Um, that's all for now,
see you all later.

Thursday, September 26, 2019

development update 9/26

Hi everyone,
This is just a quick update.

Immoral Sorceress is continuing to develop(though a bit slowly), right now I'm planning to release Immoral Sorceress demo 3 sometime between the end of this month and early next month.
The new demo will mainly cover 3 main points(one in particular is the domination of Peach Village) and will probably have about 5 erotic scenes(including the ones that were in demo 2.5.  One or two of the erotic scenes will probably include CGs).  This includes a perverse execution of a certain enemy of Julia(if I will have enough free time to add this scene into the demo hopefully).

Here is a preview screenshot of demo 3:



I was also playing with how the succubus looks a bit more and changed her appearance a little(spoiler warning, click "Read More" to see her).  This will be how she will appear in the game.  I hope you guys will look forward to demo 3.

Um, that's all for now,
see you all later.

Saturday, August 31, 2019

IS demo 2.5 is up

Hi guys,
A new version of IS is here, however I didn't have enough time to complete this, so this is will be called demo 2.5.

Here is the download link for IS demo 2.5:
https://mega.nz/#!4R4h3AZZ!q_P2LdKBnHwyXP25hivPSgBYpM5FNFkEOcQaY5GTTxI

Note, this file is password protected.  The password is up on patreon, for more info about this please click here.


-Here are the Patreon Release dates-  
Very early access: August 31st, Early access: September 7th

Since this version(demo 2.5) is incomplete, it probably won't be released publicly, but I will release demo 3 publicly after it is complete.

Note though, that the new content on this demo is quite short, especially compared to the other demos.  I am planning to have it be much longer than demo 2 when I release demo 3(probably around the end of September).   This current demo covers the corruption of Kasumi and has 2 erotic scenes(but no more cutscene CGs have been added yet).

The biggest problem while making this demo(aside from limited free-time) I had was actually figuring out how I wanted the character Kasumi to be.  It took me weeks to decide on this(after changing her dialog many times) and I couldn't really go further with the storyline until I had decided on how I wanted her to be in the game(by this, I mainly mean her personality).  This is all decide on now though, so I don't think I will have any more problems related to the writing.  I was planning to post demo 3 by now but it still isn't ready, sorry for the delay with demo 3 everyone.

Also, save files from demo 2 should still work on this new demo.

That's all for now,
see you all later.


Wednesday, August 14, 2019

Quick update for Immoral Sorcress 8/14

Hi everyone,
this is just a quick update. Immoral Sorcress development is continuing to progress, though I've had much less free time month until very recently, so it's development has been slower than I hoped.  However, I may still be able to finish the next demo this month.  If I'm able to finish it as planned, I will release demo 3 around the end of this month, but if i'm not able to finish all I want for demo 3 in time, I will instead release it as "demo 2.5" this month.

In other word, I'm planning to release either "demo 3" or "demo 2.5"(an incomplete version of demo 3) around the end of this month.  I hope you guys will look forward to it.

Um, that's all for now,
see you guys later.

Patreon Q&A

This is to hopeful be a helpful Q&A relating to questions you might have about my patreon.(This will be updated if needed.)

Why are there files that are password-protected on this blog?
These are met as downloads for my patrons.  Unfortunately, patreon rules are very strict on certain types of adult content and posting download links there isn't allowed.  So to avoid possibly violating their TOS in the future, I will instead post the download links on this blog as password-protected zip files.  Only the passwords to unzip these files will be posted on patreon.   I have been warned by patreon in the past about my links there, so this seems to be the best option at the moment.  I'm sorry if this confuses anyone.  Most of my patreon files will get released publicly in non-password-protected files after a certain amount of time.


Friday, August 2, 2019

Patreon Status Restored + Plans

Hi everyone,
On my last post I talked a warning given from patreon(the reason they noted the warning seems to be due to in-game "sexual violence"), but I now want to let everyone know that after altering some things on my page and deleting posts there, the status of my patreon page is now fully restored back to normal and it doesn't currently violate their community guidelines.  Click here if you want to see more details(from my last post).

My patreon is back to normal now, however, to avoid possibly violating any of patreon's TOS in the future, it's best if I don't post any images or links on the patreon page(violating images/links aren't allowed).  So I was thinking about how I could post new releases for my patrons.  The are 3 possible solutions I had come up with, but I have now decided on which one I believe I go with from now on.

It will be best if I kept patreon use to a minimum. Instead of posting download links on patreon, I will post them on this blog.  By this I mean, I will post the download links (containing files in password-protected zip files) on this blog.  I will only be posting the passwords to the zip files on patreon to avoid violating there TOS.  After about two weeks, I will post the password publicly on the blog so everyone can download the game.  Hopefully this will work out.
So basically everything will be the same, expect I will be posting passwords instead of download links on patreon.  All download links will be posted here on this blog from now on(but the files won't be publicly viewable until I post the passwords here about 2 weeks later).  I will release games like this from now on(The 1 week and 2 week early access rewards will still remain).
------------------------------------------------

To my knowledge, I don't know if any similar site has the audience or trust that patreon has at the moment(patreon also has paypal for adult game developers, which is generally never an option for any adult developer).   However, someone suggested to me to use SubscribeStar, I don't really know much about this site or how you guys feel about it, but I have seen many adult game developers there.   I will look into it a bit more and maybe use it in addition to Patreon.  What do you guys think about SubscribeStar?

If you guys have any questions or suggestions please let me know below or by email.  Also, game development will continue like normal.

Thanks so much for your support everyone,
see you all later.





Wednesday, July 31, 2019

Important: Need help, Patreon warning

EDIT2:  Patreon status is now fully restored(see bottom of this post), so please feel  free to support me there now if would like to.  Game development will continue like normal.

Click on post title or "Read more" to view full post. -------v

Wednesday, July 24, 2019

IS poll 2 + Succubus update

Hi everyone,
This is the same poll for the last post but I thought I would make post for it to make it easier to see.

Favorite character poll(#2), click here if you would like to vote or see results: https://www.strawpoll.me/18327902


Also, I thought I would show you guys a bit of what the succubus in Immoral Sorceress would look like.  Spoiler warning though, click on the post title or "Read more" to see her.
--------------------------------------

Tuesday, July 16, 2019

Immoral Sorceress - Demo 2



Hi everyone,
This new demo of Immoral Sorceress is here and can be downloaded below.
This demo has a lot of new content and is probably well over twice as long as demo 1.  The game also has better performance now.   Some other new features include more storyline/eventing, minor adjustments to battle system, new character CGs and sprites, a new h-scene that includes CGs, many minor spelling/grammar fixes and more.  This demo was a big undertaking since I wanted to add so much but I'm glad I was able to finish everything in time.


Here's a little bit about the game(taken from the other post):
Seifer, a 66 year old criminal, uses the main fruit of his teacher's life research, "Young Maiden", to become a young girl.  Having also recently completed his own research on how to obtain unlimited mana, he now seeks to fulfill his desires for power, revenge, lust for beautiful girls, as well as regain the penis he lost from changing genders.  Through moral degeneration and corruption, he seeks to turn these girls into extremely loyal, horny followers.  For every girl he corrupts, his total mana grows and he inches closer to his perverse goals.
-------

Warning, this game may have some very dark themes.

You can download the game here: https://mega.nz/#!4d4XSQbL!iVBFjN1R_Ob9PSmDojUFIYg2IomV0lgm7pPVjCfv_Nk

If you would like to support me or the development of games like this,  please consider becoming my patron on patreon here.


I've made a new favorite character poll(#2), click here if you would like to vote or see results: https://www.strawpoll.me/18327902

Um, that's about all for now,
but here's some demo 2 screenshots (after the jump, click on this post's title)----v

Thursday, July 11, 2019

development mini-update 7/11

Hi guys,
This is just a quick update,

About Conception Maiden: The game Conception Maiden was made using game maker studio 1, however I recently got game maker studio 2(there are all kinds differences and upgrades in studio 2) and have been learning a bit about that this past few days.
This is only a thought right now, but I may try to rebuild Conception Maiden in game maker studio 2 in a way that's much faster and easier to develop if possible.  For now though, I would like to learn a bit more about GMS2 before deciding on anything.  I will try to keep you guys updated.


Also, about Immoral Sorceress, I've now started making Demo #3 of Immoral Sorceress.  Aside from starting dialog, one thing in particular I did so far was decide on how the succubus would look and act.  It took about 4 days of editing(plus some modding) but I've finally got the CG design I want for how the succubus will look in the game(I will probably show you guys her later, before demo #3 comes out).  Demo #2 will be posted on this blog for everyone on the 16th.

Um, that's all for now,
See you later.


Monday, July 1, 2019

Immoral Sorceress demo 2 live on patreon

Hi everyone,
Demo 2 of the corruption themed game Immoral Sorceress has been completed.  This is quite a big update, the demo probably is well over twice as long now.  The game also has improved performance and many minor spelling/grammar fixes.


If you haven't played the game before, you can download the older demo 1 on this blog here.  Note though, this game has some very dark themes.  

The overview of the story: 
Seifer, a 66 year old criminal, uses the main fruit of his teacher's life research, "Young Maiden", to become a young girl.  Having also recently completed his own research on how to obtain unlimited mana, he now seeks to fulfill his desires for power, revenge, lust for beautiful girls, as well as regain the penis he lost from changing genders.  Through moral degeneration and corruption, he seeks to turn these girls into extremely loyal, horny followers.


-Here are the Patreon/Public Release dates-
Patreon Very early access: July 1st, Early access: July 9th, Public release(blog and anywhere else): July 16th


That's all for now,
see you soon.

Thursday, June 27, 2019

Immoral Sorceress demo 2 release date

 Hi everyone,

I have now finished all the dialog and eventing for demo 2 of Immoral Sorceress.  This has quite a lot of new content, from just the "pictures" folder, they have increased from about 250 total in demo #1 to about 600 total in the new demo #2(More than double, most of these are character CGs.  note though, all CGs aren't used).  One of the new h-scenes will also have CGs.

However, in the current state, I would like to spend about 3 more days going over all the dialog and adjusting a few things.  So, I am planning to release Immoral Sorceress Demo #2 on July 1st, 2019.  I hope you guys will look forward to it!

That's all for now,
see you soon.


Thursday, June 20, 2019

quick update for IS

Hi everyone,

This is just a quick update.  At the current speed it will probably take about a week more(but could take longer) to complete demo #2 of Immoral Sorceress.  There is alot of things I could say about the game, but I don't want to spoil anything.  I will let you guys know once the demo is ready.

Um, that's all for now,
see you soon.


Sunday, June 9, 2019

IS poll 1 results

Hi everyone,
A little over two weeks ago I made a favorite character poll for Immoral Sorceress just for fun.  Here are the current results(Spoiler warning):
------------------------------------------------------------

3rd Place (3 votes) - Ellanora, the Unholy Sister.
The niece of Julia and product of incest. Betrayed the church to fulfill her desires.
Physical Traits: Black Hair, Huge Breasts, Buxomness, Thick Eye Brows,  Glasses, Heavy Public Hair.



2nd Place (7 votes) - Elizabeth, the Diseased Rapist.
A village girl forced to receive the DNA and penis of a diseased mass-rapist.
Physical Traits: Brown Hair, Moles, Hairy, Diseased, Lactating, Dirty, Sagging Breasts, Penis.




1st Place (13 votes) - Julia, the Ravishing Sorceress.
An old man transformed into a beautiful young girl.
Physical Traits: Black Hair, Hair Over Eyes, Heterochromia Eyes, Short and Petite, Very Thick Hips, Small Breasts, Obsessive Public Hair.




Here are the full results(click image for full-view):


There were 27 votes total, thanks for voting everyone!
The next demo is developing well and should be released sometime this month.

Um, that's all for now,
see you later.




Saturday, June 1, 2019

Immoral Sorceress poll + mini-update

Hi everyone,
This is the same poll from the last post, but I thought I would make a separate post for it to make it easier to see.  If you would like to vote(favorite character), click here: 
Edit -  you can view the results here.


Immoral Sorceress demo 2 is going well.  I don't want to spoil any of the story for it, I'll avoid saying too much for now.  If you haven't played Immoral Sorceress demo 1, you can download it here: http://www.pizzacatmx.blogspot.com/2019/05/immoral-sorceress-demo-1.html

 start                     corrupted


Aside from the game storyline progressing and such, I've also updated some(sprites such as Elizabeth's), and made a number of  new graphic assets for the game.
On a more technical note, the game should run much better and use less memory.  I've also been experimenting with adding webm video animations with transparency(created in MMD) into the game.  After some trouble, I've gotten this to work correctly, so it's now possible for me to add video animations into the game.

I would rather not make the game get too development heavy with videos though, but I might try to add a few in at some point in the future(I've already made a few Julia x Lara video animations).  However, this game will have CG cutscene images on probably all of the erotic scenes, and hopefully I'll have at least one set of CGs ready for demo 2.



Right now, demo 2 is going well, and if everything goes as planned it should be released later this month.

Um, that's about all for now,
but here's one new screenshot from the work-in-progress demo 2.  See you all later.


Friday, May 24, 2019

Immoral Sorceress - Demo 1




Hi everyone,
more recently, I've been making a corruption themed h-game called Immoral Sorceress (previously called Untitled Corruption Game).

Here's a little bit about the game(taken mostly from the other post):
Seifer, a 66 year old criminal, uses the main fruit of his teacher's life research, "Young Maiden", to become a young girl.  Having also recently completed his own research on how to obtain unlimited mana, he now seeks to fulfill his desires for power, revenge, lust for beautiful girls, as well as regain the penis he lost from changing genders.  Through moral degeneration and corruption, he seeks to turn these girls into extremely loyal, horny followers.  For every girl he corrupts, his total mana grows and he inches closer to his perverse goals.

-----
This game was made with rpg maker mv and has similarities to the Desires of Persephone chapter I posted as well as a game called "Village of Nightmare".  This game also uses an active battle system similar to games like "Chrono Trigger".
Warning though, this game may have some very dark themes.


You can download the game here:
https://mega.nz/#!dIZSkQyS!T0Jz69jRK45LyjhH-befHz_nZMzWaIFzBB_U4QdBFpY


If you would like to support me or the development of games like this,  please consider becoming my patron on patreon here.


This game is significantly more feasible to release on a regular basis compared to games like Conception Maiden, so if you like this game or would like to leave feedback, please let me know in the comments below.


EDIT2:  Thanks for voting in the favorite character poll,  you can view the results here.


Um, that's about all for now,
but here's some screenshots (after the jump, click on this post's title)----v

Monday, May 20, 2019

Attacking, Bonuses, and Fatigue

Hi everyone,
Hopefully the following won't be too confusing.  I thought I would talk a little more about the battle system in development in Conception Maiden.
The battles for the game is divided into two different parts, the Overmap(top-down view where the characters can me moved one by one like a tactical game), and the Clashmap(side-view real-time battle more like a platformer-fighter).

When you walk up next to an enemy on the overmap, they'll be an option to battle them which takes you to the clashmap.

overmap, controls like a normal turn-based strategy game


having a "clash battle" on a clashmap, this is controlled directly with the keyboard and is more like a real-time platformer-fighter.  The +2 and +1 on Loreiel's stats represent the bonus she gets from initializing the clash battle.


When on the clashmap, you have direct control over the character with the keyboard, you can stand, run, attack, jump, and block.  The AI will now also try to attack you.


Something particularly new that I had met to add before is the fatigue system(this was partly added earlier but never fully applied until now).  At the very beginning, each character will start with 2 stamina points, for each action you take, you'll lose 1 stamina point(unless you wait without moving/doing anything).  If the character has less than 0 stamina points, they are considered fatigued and will suffer from reduced stats(the more fatigued the character is, the higher the effect).  A character will also lose 1 stamina point each time they are attacked on the overmap by an enemy. Characters will regain 2 stamina points at the beginning of the player's turn on the overmap(this is enough stamina to do an action, and get attacked once by an enemy).

You might be wondering how this works, for example:  Victoria starts with 2 stamina points on the overmap, she moves closer to an enemy and complete her action, which reduces her stamina points to 1.  Next on the enemy's turn, an enemy move to Victoria and attacks her, this also cost 1 stamina, so Victoria's stamina is now 0.  Then at the beginning of the player's turn, all the player's characters(including Victoria) will regain 2 stamina points.  Victoria is back at 2 stamina points.

In other words, like this:
Player's turn
Victoria Stamina = 2
Victoria Selected -> Move closer to enemy -> end her action
Victoria Stamina = 1
Enemy's turn
Utrila Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = 0
Player's turn
All player's characters regain 2 stamina
Victoria Stamina = 2 

This is met to hopefully make the game much more strategic.  Before this, one character could walk up to a group 5 enemies and beat them pretty easily(all you have to do is avoid getting hit on the Clashmaps).  However now, if a character walks up to a group of 5 enemies, this could be fatal for that character.  Here's an example:

Player's turn
Victoria Stamina = 2
Victoria Selected -> Move closer to a group of 5 enemies -> end her action
Victoria Stamina = 1
Enemy's turn
Utrila 1 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = 0
Utrila 2 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = -1
Utrila 3 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = -2
Utrila 4 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = -3
Utrila 5 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = -4

This means that Victoria had to fight 5 enemies all during the enemy's turn(think of it like fighting 5 enemies at the same time without pause), which tired(fatigued) her out greatly.
The greater the fatigue, the more it effects the character's stats.  It can effect how many spaces the character can move, attack power, defense, and the speed of the character in particular.  If the fatigue becomes too high, the character will not be able move any spaces on the overmap, and the character will barely be able to move on the clashmap and won't be able to harm the enemy on the clashmap.

You might be wondering, how do you avoid tiring the character out?  Attacking groups of enemies with groups of your own characters is a tactic that can be used to completely avoid the heavy stamina lost.  For example: if there were a group of 3 enemies, Lorelei could attack one, Victoria could attack one, and someone else on your team can attack the 3rd enemy.  If these enemies are defeated right away, none of characters will get fatigued since they all fought the group of enemies together.

This system also makes it important to never let a character surrounded by enemies on all sides.  Not only that, this system applies both ways, meaning fatigue also applies to enemy.  A group of your characters can surround one stronger enemy and fatigue her by having each character attack her. This will lead to her having reduce stats from the fatigue and make her easier to defeat.  However, this strategy might only work if a single enemy is by his/herself.

----------------------

Aside from this, there also something new called the initializer bonus.  Whichever character initialized the clash will be given about a 20% attack and defense bonus, making them more likely to win/survive the clash(see the clashmap image above).  This means both the player and enemy can receive this bonus by initializing the clash battle.  This also means it can benefit the player to try to attack as much as possible during their turn.


This shows how stamina looks right now on the overmap, the stamina of the enemy is now 0.  It was reduced to 1 when the enemy moved closer(but not close enough to attack), then to 0 after Lorelei attacked the enemy.


This fatigue system and bonuses were made to hopefully help balance the real-time fighting with the turn based strategy, making both important for victory.

I still don't have a release date for the demo, but I will let you guys know once it ready,

That's all for now,
see you later.


Saturday, May 18, 2019

Untitled Corruption Game Demo 1 live on patreon

Hi everyone,
Recently, I started making a new h-game in-between making Conception Maiden.
For now, it has the name "Untitled Corruption Game", but I'll try to have a real name for it when I post it here on the blog.
This is different from the Desires of Persephone game chapter I posted(I had never really intended to post Desires of Persephone publicly), and instead it is more build around the idea of something that I might like to keep making for a long time, but is also far less complex to make than something like Conception Maiden.

This game has similarities to the Desires of Persephone chapter I posted as well as a game called "Village of Nightmare", though this game probably has even darker themes.

Here's a little bit about the game:
Seifer, a 66 year old criminal, uses the main fruit of his teacher's life research, "Young Maiden", to become a young girl.  Having also recently completed his own research on how to obtain unlimited mana, he now seeks to fulfill his desires for power, revenge, lust for beautiful girls, as well as regain the penis he lost from changing genders.  Through moral degeneration and corruption, he seeks to turn these girls into extremely loyal, horny followers.





Here are the Patreon demo Release dates, since this is a new game, I'll release it publicly sooner: 
Very early access: May 18th, Early access: May 21th, Public release(blog and anywhere else): May 24th



If you're wondering, before this, I wasn't sure if I should make a new game, however I haven't really released anything major yet this year and ideally I would like to be able to post new releases every month or so, like I did when I was making Girls x Lust.  This won't be possible with Conception Maiden right now partly due to it's complexity(and the foundation of it isn't complete yet) and my free-time, so I wanted to also do something smaller.  This new game is something I can make significantly faster, possibly even release every month like I did with Girls x Lust(if I have have enough free-time).  But please don't worry too much, Conception Maiden is still in development though and I'm hoping to release it's next demo sometime in the future as well.

This new game has some very dark themes, but if you are able to, please give it a try.
I will try to post more about this game once I release it on the blog. Thanks for your support everyone!

Um, that's all for now,
see you later.


Wednesday, April 24, 2019

CM Progressing/Animations

Hi everyone,
Recently there were many smaller things I've been doing to conception maiden.

I wasn't originally planning to for this demo, but I've updated both Victoria's and Lorelei's large cut-scene sprites and modded normal clothes for Victoria.  I've also put together about 36 new MMD animations(though some of these uses the same animations with new models) and added them into the game(this is a slow process due to all the image processing needed to convert the animations to small frames correctly). 

Victoria is massive(standing over 8 feet(243cm) tall) and was the most difficult character to put together.  She now has her updated sprite for the game looks like this:


In-game Victoria with updated Lorelei which shows their height difference:

and the default view:

Comparison of new cutscene sprites(bottom) with the ones used in the last demo(top):


I've also updated/created new animations for battle characters.  On the last 2 post, I did this victoria's  MMD animations without shadows since I wasn't able to get shadowing to work. But now after altering the models further, shadows works correctly.  Here is an example:


The left has no shadows, and the right has shadows.  All the new animations now have shadows.  The in-game size will be slightly bigger than these.  She will now be this size in-game:



Both Victoria and Lorelei have attack animations and such now(as well as Minori and Utrila, though Minori has no attack), here are a few more examples:

 The animations set to be used in the game are current idle(facing 2 directions), running(facing 2 directions), jumping, taking damage, blocking/guard, and attacking(Minori doesn't have an attack since he focuses on healing).   Here is an example of the scale of the new battle sprites:


This reflects their correct sizes. Minori is now shorter, Victoria is larger, and Lorelei is slimmer.  Lorelei is actually a tall girl but it is hard to notice when she's standing next to her mother.  

Something else I've added was a switch system that keeps track of most of the events that occurs in game.  This is different from what I've done before, and this will basically remember everything that has happened in the game and the game will use it in a few ways.  An example would be you pick up a berry off the ground, the game will remember this by turning on a switch.  Another example, you chose a choice from when a character asked you a question, this too will be remembered using a switch.  Basically this will be used to remember miscellaneous things in-game and will also be saved in a savefile when the game is saved.

Here are a few more screenshots of the work-in-progress demo #2:







  
I would like to post a date for the next demo but with my limited free time(also I have been going backwards to redo the visuals on it multiple times), I am still not sure when it will be ready.  However I am planning to post a new demo between now and within the next few months.  Right now, the fighter animations I need for the next demo are done for the most part, so the main things to add are more eventing, storyline, and programming for the battle system.

Thanks so much for your patience with me and following me.

That's all for now,
see you later.