Thursday, December 31, 2020

IS Demo 4.5 is up

 Hi everyone,

I didn't have enough time to make anywhere near all I wanted for demo 5 release still(partly due to my attention I've been giving to the other game and also my limited free time to only do this as a hobby), but I still wanted to release something more for IS this year(though this can be considered a minor/small update), so this demo will  be called demo 4.5.

Here is the download link for IS demo 4.5:

Note, this file is password protected.  The password is up on patreon/subscribestar, for more info about this please click here.


This update adds a new Easy Mode, about 45 new CGs, and minor spelling/grammar fixes.  These CGs are very general and are added throughout the game(some of these include CGs for erotic scenes, though more CGs are planned to be added in places).  The most major change is that this game now has a working Easy Mode.   These changes listed are the only new content, this is minor release and does not progress the storyline or include any new animations.  

I am sorry this demo doesn't add any animations which was the original plan.  Demo 5 however should be a much bigger release including animations and/or progressing the storyline like previously(though this time I will wait until it's almost complete before giving a release date).  Also, since this is a small update, I will release it publicly sooner.

-Here are the Patreon/SubscribeStar Release dates-  
Very early access/Early access: December 31st,  Public release(on blog and anywhere else): January 7th.



Tuesday, December 29, 2020

Conception Maiden - Demo 3


Hi everyone,

Conception Maiden demo 3 is here(public release) and can be downloaded below. This has some major changes to the game(basically like a rebuild with new story, CGs, changes to battle system and eventing and other foundations) and is quite different from demos 1&2.  This is the biggest release of this year.

Here's the new story of the game:

About 2 of every monster girl breed was saved from an unprecedented war that obliterated the humans, monster girls and goddesses.  Placed into unbreakable egg-like sleeping pods, the monster girls slumber.

Some time later, due to an unknown stimuli, 8 previously unbreakable egg-like pods crack open, one of which containing you.

While receiving a blowjob from an elf, you awaken to find that you're the only human male alive.  Additionally, you find out that due to a final blessing of the fertility goddess, monster girls can reach full-term pregnancy in about a day, and then the babies age can be accelerated to maturity just as fast.  Thus, possessing you means a monster girl can save her race by breeding with you and having her offspring breed with you.

Of the 7 living monster girls, you befriend the kind elves.  But will that really work out?  Can all the monster girls befriend one another, or will they seek war to posses you?  Can you trust any of the monster girls to protect you?  And what about all the monster girls sleeping endlessly in the pods?


This is a femdom/harem/pregnancy game where the idea is you're (being forced to) impregnating monster girls as the only conscious male in the world to save their clans, while also attempting to befriend other monster girl breeds as you meet them.

This game is a blend of tactical rpg and a simple fighting game.  The game is played in 3 different main modes:  Exploration mode, where you can walk around freely, Tactics mode, where you control a cursor to select and command units to move on a top-down map(similar to tactical games such as fire emblem), and Combat mode, where you control the character directly and fight the enemy in a  fighter/platformer-like view.


 You can download Demo 3 here:


 If you would like to support me and the development of games like this, please consider becoming my patron on patreon or subscribestar.


I've made a new favorite character poll for demo 3, click here if you would like to vote or see the results:



Exploration mode: Arrow keys - move character, Enter - Interact/Talk to others 
Tactics mode(on tactical maps): Arrow keys - move cursor, Enter - Select, X - cancel (You can also use the mouse in command mode) 
Combat mode(fighting): Arrow keys - move character, Z - Jump, X - Attack
On-screen messages can be progressed by pressing Enter, Space, or Left-Mouse Button.(Hold down to fast-scroll text)
Press Esc to bring up the menu(this only works when no one is talking).  

Some notes about the current demo:

-some of the animations still need adjustments
-there are a number of placeholders in the menus
-in this demo, if you lose on a battle map, it will be consider it a win since it's still wip and continue the story


Um, that's about all for now,
but here are some demo 3 screenshots/images (after the jump, click on this post's title)-----v

Tuesday, December 15, 2020

CM demo 3 is up

 Hi everyone,

This is the big release of CM that I was hoping to release for awhile now.  CM demo 3(rebuild of many thing in the game and with new graphics) is up.  This is my most major release of the year(The demo is shorter than demo 2 since the story's been rebuilt, but there are many, many changes and additions here).

Here is the download link for CM demo 3:

Note, this file is password protected.  The password is up on patreon/subscribestar, for more info about this please click here.

-Here are the Patreon/SubscribeStar Release dates-  
Very Early access: December 15th, Early access: December 22nd,  Public release(on blog and anywhere else): December 29th.

That's all for now,
see you all later.

Monday, November 30, 2020

Many new details about Conception Maiden

Hi everyone,

Lately, one of the things I've been doing a lot was developing demo 3 of Conception Maiden.  There are a number of things to show, I'll post them after the jump(click on post title or read more to view).

Tuesday, November 10, 2020

Conception Maiden - Demo 2

Hi everyone,
a new version of Conception Maiden is here(public release) and can be downloaded below.  This verison has a ton of small enhancements compared to Demo 1.  I'll list some of them below in a changelog.

Here's the story (demo 1&2 only) of the game:

A boy name Minori is awoken from cold sleep(cryostasis) by a mother and her daughter, only to find that a deadly virus wiped out most of humanity, and that the 3 of them are the last living humans on earth (with the exception of an unknown number of other people in cold-sleep pods).  The world is also overrunned by "cross-breeds", deadly parasitic life-forms.  With just the 3 of them left, humanity faces complete extinction. 

In order to prevent extinction, Minori must(to his dismay) have sex with the mother and daughter, and impregnate them.  Using special technology, pregnancies can be accelerated to full-term, and birthed babies' age can be accelerated to maturity.  Then Minori will be forced to impregnate his female offsprings through sex as well.  Interestingly, all his offspring are female.  Unfortunately for Minori, these girls love sex and want to rebuild the world into his own personal sex-paradise harem.  Through this, Minori can increase the human population and use the girls' help to hopefully reach more cold sleep pods before it's too late, as well as take back land from the cross-breeds.

Details from earlier post below:

This game is a blend of tactical rpg and a side-scrolling platform-based fighting game.  The game is played in 3 different main modes:  Exploration mode, where you can walk around freely, Command mode, where you use a cursor to select and command units to move on a top-down map(similar to tactical games such as fire emblem), and Battle mode, where you control the character directly and fight the enemy in a side-scrolling fighter/platformer-like view.

Here are a few new screenshots of the game:


You can download demo 2 here:

If you would like to support the development of games like this, please consider becoming my patron on patreon or subscribestar.


Exploration mode: Arrow keys - move character, Enter - Interact/Talk to others

Command mode(for battle maps): Arrow keys - move cursor, Enter - Select, X - cancel (You can also use the mouse in command mode)

Battle mode(side-view fight): Arrow keys - move character, Z - Jump, X - Attack

On-screen messages can be progressed by pressing Enter, Space, or Left-Mouse Button.(Hold down to fast-scroll text)

Press Esc to bring up the menu(this only works when no one is talking).


Demo 2 changelog:

-new animated character CGs busts(for Victoria and Lorelei)
-new map sprites for most of the characters
-sprite system changed to use 2 facing directions(north-east and south-east), expect for in battle mode.
-enemies will now attack you in battle
-attack animations added for Victoria(uses a large mace-like weapon) and Lorelei(can shoot arrows with bow) 
-storyline and gameplay is slightly longer now
-game text spelling/grammar fixes and minor changes
-added a menu system on the title screen
-added a save and load system(game can now be saved and loaded)
-autotiles are pre-merged now(using GMS2 autotile system), this means the game shouldn't really have lag anymore when going between maps(in the past this lag was because the tiles had to merge in realtime).
-major update - upgrade from GMS1 to GMS2 game engine, the game should likely run notably better now.
-addition minor changes and updates

Some notes about the current demo:

 -jump animation glitches during battle
-there are a number of placeholders in the menus
-in this demo, if you lose on a battle map, it will likely consider it a win and continue the story

Also Note, that the game has been going through a major revision, and the demo 3 will have a very different story-line(partly based on the idea of monster girls), focus and new CG style(among other things), to read more about this from my earlier post, click here.

That's all for now,
see you all later.

Tuesday, November 3, 2020

CM demo 2 is up

Hi everyone,

This is somewhat of an originally unplanned release of CM demo 2.  Note that this is almost the same as CM demo 1 in content, expect the game engine has been upgraded to a newer and faster one(from GMS1 to GMS2), so it should have improved performance(little to no lag between maps), and there are a ton of small changes(such as new character sprites, menus, save/load-system, pre-autotiled maps, and Lorelei able to fire bow in battle) and slightly longer story-line.  

Note, this wasn't originally planned to be released but I thought I would release it since it has many improvements over the last version, the conversion to the new engine turned out so well(though it took a long time to get the demo to this point), and also I haven't released anything new for CM yet since it's initial release.  

This is however intended to be the last version with the game's initial storyline/CGs, before the game really has a huge alteration to it's story, CGs and general foundations.

Here is the download link for CM demo 2:

Note, this file is password protected.  The password is up on patreon/subscribstar, for more info about this please click here.

-Here are the Patreon/SubscribeStar Release dates-  
Very Early access/Early access: November 3rd,  Public release(on blog and anywhere else): November 10th.

That's all for now,
see you all later.


Wednesday, October 28, 2020

New CM Visuals, Animations and Full Autotiling

Hi everyone,

I been doing a bunch of stuff the past few days such as learning more about how to use koikatsu, and I also made some significant progress recently to image/sprite processing(can now easily convert images to spritesheets for game) as well as with auto-tiling which is now complete and is possible to use on the level of rpg maker can within GMS2.  Some of this maybe a bit techinal again but hopefully it won't be too confusing.

Here are some new CG renders I created now showing the elven family(wip).  From left to right, Victoria(massive elf), Minori(human boy), Lorelei(daughter of Victoria), plus two possible offsprings(with parents being Victoria and Minori).

I've also been trying to see what all I can do with facial expressions, which looks like I'm able to use it to get pretty detailed expressions.  I should be able to make a wide variety of just about any expressions I want to(it is more complex to do than in 3DCG though).

Facial Expressions test

 For creating animations with koikatsu, from what I've see so far there are 3 ways(I think) to animate, first is by importing an MMD animation(I don't think you can directly edit these, though i'm not sure), second is by using a route animation tool, and third is by using a fan-made timeline tool to build animations.  There are also alot of premade animations that it seems to possible to make small adjustments to.  I'm not sure but it seems like it might be the easiest for me to create the animations in MMD, then import it into Koikatsu(as well as use animations already within koikatsu).  

Victoria masturbating

I've tried a bunch of stuff with animations as well as post-processing the animations so I can put them into the conception maiden game.  They are a bit large so I'll post more after the jump.

Animations and more after the jump(click on post title or "read more" to view)

Thursday, October 22, 2020

Animation, Resizing, and GMS2

Hi everyone,

I've been doing some more stuff with Koikatsu as well as doing thing to up-convert Conception Maiden from GMS1 to GMS2(Game Maker Studio 2, this is an engine used to create games).  Here are some character design stuff I did in Koikatsu since the last post(though I am still learning how to use everything):

I updated Victoria's body proportions some more as well as changed her face.  Her facial expression is now a bit kinder and more relaxed looking(and maybe a bit sleazy).

Orc girls have been adjust too, to hopefully look a bit more fearsome.

This character(WIP) may appear in the game, a human girl who was once a slaver trader/breeder that deceived human males, capture them, and sold them them monster girls.  In regions that were taken over by monster girls, she would force human women to get pregnant.  This is what she use to do before the apocalyptic war.

Something else I've been doing was trying to add animations.  Koikatsu has a very detailed scene creator(and fan-made plugins enhance this even more).  I can now take any animation created with MikuMikuDance and import it so that I can use it for my characters.  I tried importing the MMD files(called VMDs) I had already did for Lorelei and Victoria, and animated them both which worked well, and then saved their animations as an image sequence to test frames exporting.

A problem I had for a long time with images/sprites was shrinking/resizing them to be the best quality they could be.  From all the art programs I've tried, it seems Microsoft Paint(MSpaint) does the best image shrinking for the images I use.  However, I don't know any normal way to batch shrink images with it and it doesn't seem to support image transparency.  To get around this, I made 3 scripts that work together by combining microsoft paint with photoshop, however process this is very slow, needs preparation and can have bugs once in awhile.  

Recently though, I've found a significantly better way to batch shrink images in what appears to be the same as microsoft paint does.  Using a program called magick I can now automatically shrink them like microsoft paint does.  This saves a tremendous amount of time and completely the solves a long-time problem I had with shrinking images while keeping a higher quality.  Here is an example of the animation playing, shrunk with photoshop, then shrunk mspaint style with magick:

Photoshop resized

MSpaint resized

It might be hard to notice at first, but the MSpaint resized one(using magick) has cleaner edges as well as more visible/less blurry details.  So I plan to use this to resize sprites  from now on.

Also I've up-converted Conception Maiden from GMS1 to GMS2.  From what I can tell so far, GMS2 runs notably better and GMS2 has a built-in autotile feature(using this you could create maps similar to how you create maps in rpg maker, in GMS1 this could be very difficult to do).  GMS2 is quite a bit different from GMS1 though, and also there were a few fatal compatibility bugs from up-converting the game.  However, I got the game running now in GMS2(with dialog, movement and the battle system all working) so hopefully I will have everything else fully working soon.

Screenshot of game running in GMS2

I removed the custom autotile system(so a lot of the tiles aren't joined in the screenshot above) I made, so the game should probably have little to no lag when switch maps(before the game had long loads between certain maps because the game had to wait until it manually merged all the tiles).  I will try to add GMS2's autotiling into the game instead.  So overall, the game will likely have far better performance than the last conception maiden demo(From what I can tell so far, there seems to be no lag/freezing on my computer).


Anyways, right now, the plan for Conception Maiden is to apply GMS2 autotiling into the game, make/update maps/storyline, add new character sprites/bust images/animations into the game after creating them in Koikatsu, and debug the game. 

I'm not sure when a new demo for Conception Maiden will be ready right now since there is alot to do for it, but I'm planning to release demo 5 of Immoral Sorceress sometime next month.

That's all for now, 

see you all later.

Saturday, October 17, 2020

Conception Maiden and Character CG creation

Hi guys, 

this may be a long post, but hopefully it won't be to confusing.

Recently I've been considering doing a major revision to the Conception Maiden game.  This includes major changes to the storyline as well as making things more concise in relation to dialog.  Part of the reason for this is that the game has become way more complicated that I originally intended(Conception Maiden is the most complex game I've ever attempted to make).  However, I would still like for the game to keep it's current tactical/fighting battle system.

Something that I've also been considering was using another 3D character creator other than 3D Custom Girl.  For most all the games I created up to now I've used the program 3D Custom Girl to render the CGs for the game, however I've been considering switching to something else for awhile now for the visuals.  It seems that I might be starting to reach the limits of what I can do visually with 3D Custom Girl, so I thought this might be a good thing to consider.

Looking at what I can find online currently, there were 2 main character creators that I would like to consider using.  One is called Custom Order Maid 3D 2(Closely related to another program called Custom Maid 3D 2), and the other is Koikatsu(Also known as Koikatu/Koikatsu Party internationally).  Below are some renders I made in each program.

Lorelei test in Koikatsu
On the left is 3D Custom Girl(3DCG), in the middle is Custom Order Maid 3D 2(COM3D2), on the right is Koikatsu(K).

There are however some potential problems with each one.  Originally a major reasons I stuck with 3DCG is because of all the mods that were created for it(and I am able to create mods for it), but since CM3D2 has now built up a collection of mods and with the stuff I've seen from Koikatsu online, I thought I should consider using them.
From the image able, 3DCG has a more simple look and not many options for lighting/shadows(but the mods does help with stuff like this somewhat), however posing models is very simple and fast for me in 3DCG. COM3D2 has higher quality models with much better lighting/shadows and more customization options, however it seems somewhat difficult to pose models in it(though I may just not understand how to use it completely). Koikatsu has extremely clean lines and a very nice anime cel-shading style(the customization options of this program are also like nothing I've ever seen before), it seems like posing models might be easy in it once I understand it better(though my computer is slower at running this program).
After looking at these character creators, the one I think the one that I would really like to use is Koikatsu.  Koikatsu has very powerful levels of customization(though it can take a bit longer to create something but everything is very well organized).  The main things I was worried about with Koikatsu is the limits of what I could do visually with it, like specifically using lighting/shadows to improve the visuals.  Also would I be able to create more extreme hentai themes with it like I could in 3DCG, though from what I've seen on pixiv it looks like that is quite possible(though I might have to be creative to create some things).  Aside from this is the concern with animations, I'm not sure if I can send the models to MMD like I did with 3DCG to animate them, however, it looks like Koikatsu has a detailed animation creator with it.


Here are some more test renders of Lorelei and Victoria in Koikatsu.
 Renders in K

Victoria test, Left 3CDG, right K



Here is a test with the lighting/shadows adjusted to get a better idea of how it might look if I used this for CGs(click on image for fullview):

Lighting/shadows was one of my main worries about using Koikatsu but with adjustments like this, I think it might work really well.

I haven't completely decided since I'm not sure about everything with Koikatsu just yet, but I really like the program and it is very likely I will switch to that for Conception Maiden.

About Conception Maiden's new story(WIP)
instead of aliens, the game will have more of a fantasy setting around (being forced to) impregnating monster girls as the only conscious male in the world. 
Here is the new setting idea for conception maiden(work in progress):
In a world of with both monster girls and humans, it was common for human males to be raped or kidnapped by monster girls for the purposing of becoming their slave/husband.  Due to a number of reasons, eventually a massive war breaks out between the Goddess of Food who sided with the humans, and the Goddess of Pleasure who sided with the lustful monster girls.  In this war, the goddesses, monster girls, and humans all obliterated each other, with the exception of the lesser 3rd goddess of the world known as the Fertility Goddess.  
The Fertility Goddess is the illegitimate child of the Goddess of Pleasure, who previously engaged in illegal acts of pleasure with humans. 
The Fertility Goddess is said to have use the last of her strength to save at least 2 of every breed of monster girl, placing each monster girl into an unbreakable egg-like pod where they enter cold-sleep, it is also believed that the fertility goddess was the only goddess to survive the war(and returned to heaven after the war, making her the sole goddess of the world).
Story idea(wip):
By an unknown stimulus, 6 unbreakable pods in a large area suddenly crack, releasing 6 monster girls from a slumber of over 200 years.   2 of these monster girls are Forest Elves, mother and daughter(Victoria and Lorelei).  2 of them are Orcs, and the last 2 are Scarlet Clads.  The forest elves wish to bring back all the monster girls, while building a place for all of them to live together in peace.  However the Scarlet Clads and Orcs wish to dominate the world and do not seem to care about making peace or finding a way to revive the other monster girls(unless it's for their own gain).
After the Orcs and Scarlet Clads leave the area, the 2 forest elves find one more crack pod in the area, this one containing a human boy.  While in the middle of receive a blowjob from one of the elves, the boy wakes up.  
Shortly after, it is discovered that thanks to the fertility goddess' past efforts, monster girls can go through all stages of pregnancy within a single day and there is a means to accelerate birthed babies age to maturity just as quickly.  This means that possessing the boy means that clans of the monster girls can be resorted.  However, sharing is out of the question for the historically violent Orcs/Scarlet Clads, and thus the Orcs and Scarlet Clads declare war on the kind Forest Elves to posses the boy and his seed, so they can dominate the "new" world with their own species.

I've also tried creating them in K too, here are some render of what they may look like:

Orc girls are muscular, strong, and aggressive, in the past they commonly allied themselves with Scarlet Clads and sometimes Goblins.


Scarlet Clads.  One of the more dangerous types of monster girls.  They are gluttonous and thus are commonly overweight.  They will eat anything and have even engaged in cannibalism acts such eating humans in the past(something that not even Orcs would do).  Clads can use a special magic that is released from their wombs nicknamed "death magic".

Here is a bio idea I made in the past about scarlet clads(with 3DCG):


So the current idea of the game evolves around femdom, pregnancy/birth and harem-building as you help monster girls increase their population by breeding with them, and by finding+awakening new monster girls from the pods and attempting to convince them to join the forest elves' side.  Though the boy(who is the main character) is good at strategizing and the elf-sided girls treat him kindly, he is basically their (somewhat unwilling) de-facto sex toy and slut. 

As for the battling system, it may stay the same as it is now but i'm not sure yet will probably need to take a closer look at if I can do animations like that in Koikatsu.
What do you guys think about all this so far?  Would you like to see conception maiden become a game like this?

Also, about Immoral Sorceress, this won't effect Immoral Sorceress, I am still planning still use 3DCG for the game(also if I didn't, I would have to remake over 1000 CGs from scratch as well as stuff relating to animations).  Right now I'm planning to release demo 5 of Immoral Sorceress sometime next month.  I will try to let you'll know what all it will cover later.  

Also, since I have tons of different stuff I made with 3DCG(like unused game ideas and such), I might start posting a lot of them on somewhere like my pixiv account.

That's all for now,
see you later.

Tuesday, September 15, 2020

Immoral Sorceress - Demo 4b

Hi everyone,
the new version of Immoral Sorceress is here(public release), and can be downloaded below.

This demo focuses mainly on Kasumi and contains 2 new erotic scenes(however, they don't have CGs yet), new dialog/eventing, new/edited sprites, and spelling/grammar fixes.  Also note, the new content on this demo is much shorter than previous releases, but I hope you guys will enjoy it.

Here's a little bit about the game(taken from the other post):
Seifer, a 66 year old criminal, uses the main fruit of his teacher's life research, "Young Maiden", to become a young girl.  Having also recently completed his own research on how to obtain unlimited mana, he now seeks to fulfill his desires for power, revenge, lust for beautiful girls, as well as regain the penis he lost from changing genders.  Through moral degeneration and corruption, he seeks to turn these girls into extremely loyal, horny followers.  For every girl he corrupts, his total mana grows and he inches closer to his perverse goals.

 Warning, this game may have some very dark themes.

You can download Demo 4b here:


If you would like to support me or my game development,  please consider becoming my patron on patreon here.

This demo should also be work with save files from demo 3.

That's all for now,
see you all later.

Tuesday, September 1, 2020

IS demo 4 is up

EDIT2 (9/15): spelling/grammar fix version released and called demo 4b, you can download it here.

EDIT: Link updated with bugfix release and is now called demo 4a.

Hi everyone,
Sorry for the delay everyone, I met to release this game yesterday but wasn't able to complete everything in time.  However, the new version of IS is up now.

Here is the download link for IS demo 4a:

Note, this file is password protected.  The password is up on patreon/subscribestar, for more info about this please click here.


This demo contains 2 new hscenes(no CGs for the hscenes yet though) and continuing the game's storyline(focusing mainly on Kasumi).
Also note, the new content on this demo is much much shorter than with previous releases, this is partly because I had less free time than I thought I would, and also I had planned to do smaller releases so they would be easier to release new demos more often without the more extreme size of major updates in the past(though this demo is still shorter than I would like it to be). 
But I hope you guys still enjoy it regardless, as I am rather bad at judging if the new content in my demos are too long or too short.

-Here are the Patreon/SubscribeStar Release dates-  
Very early access: September 1th, Early access: September 7th,  Public release(on blog and anywhere else): September 14th.

Saturday, August 1, 2020

Officially back in development

Hi guys,
Sorry for the long delay, things have been on hold for far too long.  For many months now I've been trying to improve my financial situation, as well as a few other things.  While my financial problems haven't been completely solved, they are improving much more than they were this year, and things should be better now for me and more stable.
So I wanted to let you guys know that I'm doing okay and I'm officially back now, and so is the development of Immoral Sorceress.
I've just started making it again like normal, but I am planning to release a new version of Immoral Sorceress around the end of this month.  I'm not sure how long the demo will be yet but this will probably prepare the story for the 2nd village.

 Thank you so much for all your support to everyone on my patreon as well as anyone else who enjoys my creations.

That's all for now,
see you all later.

Saturday, May 30, 2020

Kasumi Update - 5/30

Hi everyone,
unfortunately it looks like it's still going to be a bit longer before I have time to work on my games like normal again, but I'll let you all know when(I thought I would have more time in May but i'm still not ready, but it should sometime in June or July instead.  Sorry if this is disappointing).

I did however did a bit of new stuff with the game, mainly stuff relating to now corrupted inn-keeper Kasumi, in addition to writing more storyline and making new CGs.  Spoiler warning below.

After her corruption, Kasumi feels extreme amounts of sexually frustration, so much so that she masturbates constantly(though this does little to relieve her).  Perhaps due to a flaw in the technique used to corrupted her, Kasumi is unable to tolerate holding back her desires for sexual pleasure for long.  She will even talk-back to her master, and snap at people in anger and sexual frustration if she's not allowed sexual pleasure for more than a short while.  The only moments Kasumi might not feel sexually frustrated at all is when she's in the middle of having sex with Julia.

This is a preview CG for a h-scene I started doing where Julia has sex with Kasumi after regaining a penis(not sure if this one will be in the next demo though, but there should be at least a small scene between Kasumi and Julia). 

Here's a few preview screenshots for the WIP next demo (featuring a newly corrupted Kasumi):


Kasumi's new sprites are now finally completed as well(normal on the left and corrupted on the right) and will be in the next demo.

With this, all of the Peach Village arc character sprites are completed, here are their normal and corrupted/alternate versions above.  From left to right:  Seifer/Julia, Lara, Elizabeth, Ellanora, Susie, Marielle, Anastasia+Lulu, Kasumi, and Secretiona.

I'm not sure yet when I'll be able to work on this game like normal again, but I hope you guys will still look forward to it's (eventual) release.  The plan for right now is for Demo 4 to progress to storyline like I have been, and then for Demo 5 the plan would be to focus it on speifically adding CG h-scenes animations into the game(and adding an easy mode).

Um, that's all for now,
See you all later

Thursday, April 30, 2020

Update 4/30

Hi everyone,
I wanted to let everyone know that I'm doing okay.  For the past months I've been trying to improve my financial situation, and while it hasn't been completely fixed, it should be on a good path now.
Mainly due to this I haven't been able to work on my games for the past few months despite my strong desire to.

For now I guess you could say that I am semi-back, and I should be back fully sometime in May and finally continue developing my games(especially immoral sorceress) and go back to everything like normal and I should have more free-time again.
I would like to thank everyone who donated on my patreon while I was away and my fans in general for just being fans, I really appreciate it.

That's all for now,
I should be back again sometime in May.
EDIT: looks like I still need a little more time, so will probably be June or July.

Wednesday, January 1, 2020

I'll be away for a few months

Hi everyone,
I am going to be away for while and I thought I would talk about it here.

Developing h-games has always been something I've done as hobby and is something I really love to do.  However, my free time I am able to do this has generally been limited. 

This has been especially true in December, as my financial situation has been getting worse than it has ever been and I hardly had any time to work on my h-games. 

I would rather not go into too much detail about it, but as things are now, I could end up in a situation where I can not afford more basic things such as internet access in the near future. 

So after thinking about it for awhile, I've decided to focus on improving my financial situation for awhile.

So for the next few months I won't be updating this blog or doing things online as pizzacat.  I am sorry about this.  I will return however sometime in April 2020.  I'm not sure exactly when, but I imagine my situation where I'm living will be better then(it is also possible that I may return before then).  In the meantime I will still receive the support given through my patreon over the next few months and I am very grateful to everyone who supports me there or has in the past(including on subscribestar), however if patrons would like to stop the support until I come back online, I will understand(please try to check back on this blog in April).

This will probably be the longest time I've been away from this blog in quite awhile.  I really love developing hentai games and there are many things I have planned for this blog once I return that I think you guys will like(I am also thinking about what I will do with discord), however for right now I do not think I will be able to do this.

Also, if you'll are worried about Immoral Sorceress, I am still fully planning to continue making it when I return, however I do not have the free time right now to work on it or my other h-games.


I am sorry that this is such a serious post and that it may seem sudden, but I wanted to let you all know why I would be away for the next few months.

I love you guys and thank you so much for everything,
I will see you around.