Monday, November 30, 2020

Many new details about Conception Maiden


Hi everyone,

Lately, one of the things I've been doing a lot was developing demo 3 of Conception Maiden.  There are a number of things to show, I'll post them after the jump(click on post title or read more to view).

Tuesday, November 10, 2020

Conception Maiden - Demo 2



Hi everyone,
a new version of Conception Maiden is here(public release) and can be downloaded below.  This verison has a ton of small enhancements compared to Demo 1.  I'll list some of them below in a changelog.

Here's the story (demo 1&2 only) of the game:

A boy name Minori is awoken from cold sleep(cryostasis) by a mother and her daughter, only to find that a deadly virus wiped out most of humanity, and that the 3 of them are the last living humans on earth (with the exception of an unknown number of other people in cold-sleep pods).  The world is also overrunned by "cross-breeds", deadly parasitic life-forms.  With just the 3 of them left, humanity faces complete extinction. 

In order to prevent extinction, Minori must(to his dismay) have sex with the mother and daughter, and impregnate them.  Using special technology, pregnancies can be accelerated to full-term, and birthed babies' age can be accelerated to maturity.  Then Minori will be forced to impregnate his female offsprings through sex as well.  Interestingly, all his offspring are female.  Unfortunately for Minori, these girls love sex and want to rebuild the world into his own personal sex-paradise harem.  Through this, Minori can increase the human population and use the girls' help to hopefully reach more cold sleep pods before it's too late, as well as take back land from the cross-breeds.
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Details from earlier post below:

This game is a blend of tactical rpg and a side-scrolling platform-based fighting game.  The game is played in 3 different main modes:  Exploration mode, where you can walk around freely, Command mode, where you use a cursor to select and command units to move on a top-down map(similar to tactical games such as fire emblem), and Battle mode, where you control the character directly and fight the enemy in a side-scrolling fighter/platformer-like view.

Here are a few new screenshots of the game:


   

You can download demo 2 here: https://mega.nz/file/BAwATTIa#abSgqB9wzVYAa9jMuq7eXiHwocOGXTIImjhtNgIZrjQ


If you would like to support the development of games like this, please consider becoming my patron on patreon or subscribestar.

 

Controls:
Exploration mode: Arrow keys - move character, Enter - Interact/Talk to others

Command mode(for battle maps): Arrow keys - move cursor, Enter - Select, X - cancel (You can also use the mouse in command mode)

Battle mode(side-view fight): Arrow keys - move character, Z - Jump, X - Attack

On-screen messages can be progressed by pressing Enter, Space, or Left-Mouse Button.(Hold down to fast-scroll text)

Press Esc to bring up the menu(this only works when no one is talking).

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Demo 2 changelog:

-new animated character CGs busts(for Victoria and Lorelei)
-new map sprites for most of the characters
-sprite system changed to use 2 facing directions(north-east and south-east), expect for in battle mode.
-enemies will now attack you in battle
-attack animations added for Victoria(uses a large mace-like weapon) and Lorelei(can shoot arrows with bow) 
-storyline and gameplay is slightly longer now
-game text spelling/grammar fixes and minor changes
-added a menu system on the title screen
-added a save and load system(game can now be saved and loaded)
-autotiles are pre-merged now(using GMS2 autotile system), this means the game shouldn't really have lag anymore when going between maps(in the past this lag was because the tiles had to merge in realtime).
-major update - upgrade from GMS1 to GMS2 game engine, the game should likely run notably better now.
-addition minor changes and updates


Some notes about the current demo:

 -jump animation glitches during battle
-there are a number of placeholders in the menus
-in this demo, if you lose on a battle map, it will likely consider it a win and continue the story


Also Note, that the game has been going through a major revision, and the demo 3 will have a very different story-line(partly based on the idea of monster girls), focus and new CG style(among other things), to read more about this from my earlier post, click here.


That's all for now,
see you all later.

Tuesday, November 3, 2020

CM demo 2 is up

Hi everyone,

This is somewhat of an originally unplanned release of CM demo 2.  Note that this is almost the same as CM demo 1 in content, expect the game engine has been upgraded to a newer and faster one(from GMS1 to GMS2), so it should have improved performance(little to no lag between maps), and there are a ton of small changes(such as new character sprites, menus, save/load-system, pre-autotiled maps, and Lorelei able to fire bow in battle) and slightly longer story-line.  

Note, this wasn't originally planned to be released but I thought I would release it since it has many improvements over the last version, the conversion to the new engine turned out so well(though it took a long time to get the demo to this point), and also I haven't released anything new for CM yet since it's initial release.  

This is however intended to be the last version with the game's initial storyline/CGs, before the game really has a huge alteration to it's story, CGs and general foundations.


Here is the download link for CM demo 2: https://mega.nz/file/cBhUVQob#PgWwMoSwmd6Hr-ffJNrMVXDOhCCCIcE5Srn6TAz8eNY

Note, this file is password protected.  The password is up on patreon/subscribstar, for more info about this please click here.


-Here are the Patreon/SubscribeStar Release dates-  
Very Early access/Early access: November 3rd,  Public release(on blog and anywhere else): November 10th.


That's all for now,
see you all later.