Hi everyone,
Lately, one of the things I've been doing a lot was developing demo 3 of Conception Maiden. There are a number of things to show, I'll post them after the jump(click on post title or read more to view).
Lately, one of the things I've been doing a lot was developing demo 3 of Conception Maiden. There are a number of things to show, I'll post them after the jump(click on post title or read more to view).
Here's the story (demo 1&2 only) of the game:
A boy name Minori is awoken from cold sleep(cryostasis) by a mother and her daughter, only to find that a deadly virus wiped out most of humanity, and that the 3 of them are the last living humans on earth (with the exception of an unknown number of other people in cold-sleep pods). The world is also overrunned by "cross-breeds", deadly parasitic life-forms. With just the 3 of them left, humanity faces complete extinction.Details from earlier post below:
This game is a blend of tactical rpg and a side-scrolling platform-based fighting game. The game is played in 3 different main modes: Exploration mode, where you can walk around freely, Command mode, where you use a cursor to select and command units to move on a top-down map(similar to tactical games such as fire emblem), and Battle mode, where you control the character directly and fight the enemy in a side-scrolling fighter/platformer-like view.
Here are a few new screenshots of the game:
You can download demo 2 here: https://mega.nz/file/BAwATTIa#abSgqB9wzVYAa9jMuq7eXiHwocOGXTIImjhtNgIZrjQ
Controls:
Exploration mode: Arrow keys - move character, Enter - Interact/Talk to others
Command mode(for battle maps): Arrow keys - move cursor, Enter - Select, X - cancel (You can also use the mouse in command mode)
Battle mode(side-view fight): Arrow keys - move character, Z - Jump, X - Attack
On-screen messages can be progressed by pressing Enter, Space, or Left-Mouse Button.(Hold down to fast-scroll text)
Press Esc to bring up the menu(this only works when no one is talking).
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Demo 2 changelog:
Some notes about the current demo:
Also Note, that the game has been going through a major revision, and the demo 3 will have a very different story-line(partly based on the idea of monster girls), focus and new CG style(among other things), to read more about this from my earlier post, click here.
This is somewhat of an originally unplanned release of CM demo 2. Note that this is almost the same as CM demo 1 in content, expect the game engine has been upgraded to a newer and faster one(from GMS1 to GMS2), so it should have improved performance(little to no lag between maps), and there are a ton of small changes(such as new character sprites, menus, save/load-system, pre-autotiled maps, and Lorelei able to fire bow in battle) and slightly longer story-line.
Note, this wasn't originally planned to be released but I thought I would release it since it has many improvements over the last version, the conversion to the new engine turned out so well(though it took a long time to get the demo to this point), and also I haven't released anything new for CM yet since it's initial release.
Note, this file is password protected. The password is up on patreon/subscribstar, for more info about this please click here.
-Here are the Patreon/SubscribeStar Release dates-
Very Early access/Early access: November 3rd, Public release(on blog and anywhere else): November 10th.
That's all for now,
see you all later.