Friday, May 24, 2019

Immoral Sorceress - Demo 1




Hi everyone,
more recently, I've been making a corruption themed h-game called Immoral Sorceress (previously called Untitled Corruption Game).

Here's a little bit about the game(taken mostly from the other post):
Seifer, a 66 year old criminal, uses the main fruit of his teacher's life research, "Young Maiden", to become a young girl.  Having also recently completed his own research on how to obtain unlimited mana, he now seeks to fulfill his desires for power, revenge, lust for beautiful girls, as well as regain the penis he lost from changing genders.  Through moral degeneration and corruption, he seeks to turn these girls into extremely loyal, horny followers.  For every girl he corrupts, his total mana grows and he inches closer to his perverse goals.

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This game was made with rpg maker mv and has similarities to the Desires of Persephone chapter I posted as well as a game called "Village of Nightmare".  This game also uses an active battle system similar to games like "Chrono Trigger".
Warning though, this game may have some very dark themes.


You can download the game here:
https://mega.nz/#!dIZSkQyS!T0Jz69jRK45LyjhH-befHz_nZMzWaIFzBB_U4QdBFpY


If you would like to support me or the development of games like this,  please consider becoming my patron on patreon here.


This game is significantly more feasible to release on a regular basis compared to games like Conception Maiden, so if you like this game or would like to leave feedback, please let me know in the comments below.


EDIT:  I've made a favorite character poll, click here if you would like to vote or see results: 
https://www.strawpoll.me/18048435

Um, that's about all for now,
but here's some screenshots (after the jump, click on this post's title)----v

Monday, May 20, 2019

Attacking, Bonuses, and Fatigue

Hi everyone,
Hopefully the following won't be too confusing.  I thought I would talk a little more about the battle system in development in Conception Maiden.
The battles for the game is divided into two different parts, the Overmap(top-down view where the characters can me moved one by one like a tactical game), and the Clashmap(side-view real-time battle more like a platformer-fighter).

When you walk up next to an enemy on the overmap, they'll be an option to battle them which takes you to the clashmap.

overmap, controls like a normal turn-based strategy game


having a "clash battle" on a clashmap, this is controlled directly with the keyboard and is more like a real-time platformer-fighter.  The +2 and +1 on Loreiel's stats represent the bonus she gets from initializing the clash battle.


When on the clashmap, you have direct control over the character with the keyboard, you can stand, run, attack, jump, and block.  The AI will now also try to attack you.


Something particularly new that I had met to add before is the fatigue system(this was partly added earlier but never fully applied until now).  At the very beginning, each character will start with 2 stamina points, for each action you take, you'll lose 1 stamina point(unless you wait without moving/doing anything).  If the character has less than 0 stamina points, they are considered fatigued and will suffer from reduced stats(the more fatigued the character is, the higher the effect).  A character will also lose 1 stamina point each time they are attacked on the overmap by an enemy. Characters will regain 2 stamina points at the beginning of the player's turn on the overmap(this is enough stamina to do an action, and get attacked once by an enemy).

You might be wondering how this works, for example:  Victoria starts with 2 stamina points on the overmap, she moves closer to an enemy and complete her action, which reduces her stamina points to 1.  Next on the enemy's turn, an enemy move to Victoria and attacks her, this also cost 1 stamina, so Victoria's stamina is now 0.  Then at the beginning of the player's turn, all the player's characters(including Victoria) will regain 2 stamina points.  Victoria is back at 2 stamina points.

In other words, like this:
Player's turn
Victoria Stamina = 2
Victoria Selected -> Move closer to enemy -> end her action
Victoria Stamina = 1
Enemy's turn
Utrila Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = 0
Player's turn
All player's characters regain 2 stamina
Victoria Stamina = 2 

This is met to hopefully make the game much more strategic.  Before this, one character could walk up to a group 5 enemies and beat them pretty easily(all you have to do is avoid getting hit on the Clashmaps).  However now, if a character walks up to a group of 5 enemies, this could be fatal for that character.  Here's an example:

Player's turn
Victoria Stamina = 2
Victoria Selected -> Move closer to a group of 5 enemies -> end her action
Victoria Stamina = 1
Enemy's turn
Utrila 1 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = 0
Utrila 2 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = -1
Utrila 3 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = -2
Utrila 4 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = -3
Utrila 5 Selected -> Move to and attack Victoria -> end enemy action
Victoria Stamina = -4

This means that Victoria had to fight 5 enemies all during the enemy's turn(think of it like fighting 5 enemies at the same time without pause), which tired(fatigued) her out greatly.
The greater the fatigue, the more it effects the character's stats.  It can effect how many spaces the character can move, attack power, defense, and the speed of the character in particular.  If the fatigue becomes too high, the character will not be able move any spaces on the overmap, and the character will barely be able to move on the clashmap and won't be able to harm the enemy on the clashmap.

You might be wondering, how do you avoid tiring the character out?  Attacking groups of enemies with groups of your own characters is a tactic that can be used to completely avoid the heavy stamina lost.  For example: if there were a group of 3 enemies, Lorelei could attack one, Victoria could attack one, and someone else on your team can attack the 3rd enemy.  If these enemies are defeated right away, none of characters will get fatigued since they all fought the group of enemies together.

This system also makes it important to never let a character surrounded by enemies on all sides.  Not only that, this system applies both ways, meaning fatigue also applies to enemy.  A group of your characters can surround one stronger enemy and fatigue her by having each character attack her. This will lead to her having reduce stats from the fatigue and make her easier to defeat.  However, this strategy might only work if a single enemy is by his/herself.

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Aside from this, there also something new called the initializer bonus.  Whichever character initialized the clash will be given about a 20% attack and defense bonus, making them more likely to win/survive the clash(see the clashmap image above).  This means both the player and enemy can receive this bonus by initializing the clash battle.  This also means it can benefit the player to try to attack as much as possible during their turn.


This shows how stamina looks right now on the overmap, the stamina of the enemy is now 0.  It was reduced to 1 when the enemy moved closer(but not close enough to attack), then to 0 after Lorelei attacked the enemy.


This fatigue system and bonuses were made to hopefully help balance the real-time fighting with the turn based strategy, making both important for victory.

I still don't have a release date for the demo, but I will let you guys know once it ready,

That's all for now,
see you later.


Saturday, May 18, 2019

Untitled Corruption Game Demo 1 live on patreon

Hi everyone,
Recently, I started making a new h-game in-between making Conception Maiden.
For now, it has the name "Untitled Corruption Game", but I'll try to have a real name for it when I post it here on the blog.
This is different from the Desires of Persephone game chapter I posted(I had never really intended to post Desires of Persephone publicly), and instead it is more build around the idea of something that I might like to keep making for a long time, but is also far less complex to make than something like Conception Maiden.

This game has similarities to the Desires of Persephone chapter I posted as well as a game called "Village of Nightmare", though this game probably has even darker themes.

Here's a little bit about the game:
Seifer, a 66 year old criminal, uses the main fruit of his teacher's life research, "Young Maiden", to become a young girl.  Having also recently completed his own research on how to obtain unlimited mana, he now seeks to fulfill his desires for power, revenge, lust for beautiful girls, as well as regain the penis he lost from changing genders.  Through moral degeneration and corruption, he seeks to turn these girls into extremely loyal, horny followers.





Here are the Patreon demo Release dates, since this is a new game, I'll release it publicly sooner: 
Very early access: May 18th, Early access: May 21th, Public release(blog and anywhere else): May 24th



If you're wondering, before this, I wasn't sure if I should make a new game, however I haven't really released anything major yet this year and ideally I would like to be able to post new releases every month or so, like I did when I was making Girls x Lust.  This won't be possible with Conception Maiden right now partly due to it's complexity(and the foundation of it isn't complete yet) and my free-time, so I wanted to also do something smaller.  This new game is something I can make significantly faster, possibly even release every month like I did with Girls x Lust(if I have have enough free-time).  But please don't worry too much, Conception Maiden is still in development though and I'm hoping to release it's next demo sometime in the future as well.

This new game has some very dark themes, but if you are able to, please give it a try.
I will try to post more about this game once I release it on the blog. Thanks for your support everyone!

Um, that's all for now,
see you later.