Sunday, November 27, 2016

Broken Hymn v0.1.5 live on patreon

Hi everyone,
A new Broken Hymn release is finally out, it is now on Patreon as early access for patrons of alpha/beta level. 
Here is the information about the release date:

November 27th, 2016 - Patrons/Donators Early Access
December 3rd, 2016 - Public Release(on blog and anywhere else)

You can also find more information about v0.1.5 release here, and if you would like to know more about Broken Hymn in general, I've post a bit more about it here and here.

That's all for now,
see you all later.

Wednesday, November 23, 2016

Broken Hymn Progress Update

Hi everyone,
The next version of Broken Hymn is almost ready.  This update will focus on the battle system but there is a number of other things too.  Including the following:

Here's an example of how the redone outside region near Reulan Keep looks like now without lighting/effects(Around the royal garden).

Shouko can now block attacks with her sword by holding the A key.  She will block attacks coming from the direction she's facing.

A quest log system has been added, which list all your active and past quests.

The game now has an auto-save features, this means that the game can now automatically save at certain points in the reserved autosave slots.  The save/load menus will now also show screenshots taken the time each savefile was saved.  These are saved as png files and named the same way the savefile is.

There are alot of other stuff too, I will be keeping a changelog for this game where I'll try to note the changes in the game from now on.  Here's a list of the main changes for the next version of the game:
  • Shouko now has sword sprite animations for attacking(weapon now visible while attacking)
  • Enemies now have sword and bow sprite animations for attacking
  • Shouko can now do a defensive sword-block to protect her from attacks by holding the A key
  • Removed player diagonal movement
  • Re-balanced battle system
  • Enemy attacks do a lot less damage and armor has lower defense
  • Teammates attacks do less damage to enemies
  • Teammates AIs improved, will now attack enemies throughout the maps
  • Teammate sprites updated slightly
  • Added Optional battle tutorial at beginning of game
  • Added Auto-Save system, the game can now auto-save in 3 different save-slots
  • Added Auto-Save points throughout game
  • Added Screenshot with Saves system, the game will now show screenshots of each save file when saving/loading
  • Added Quest Log system, can be used to keep track of objectives
  • Added Icon that flashes on top-left of screen shortly when quest log is updated
  • Added animated circles to doors that could be difficult to find
  • Edited medical herb sprite, it now sparkles near the ground to help make it easier to locate
  • Fixed collision bugs that allow you to pass-through solid objects
  • Deleted many unneeded events from valley maps to help improve game performance
  • Changed key to fast-scroll game text to x key
  • Fixed fatal bug that could make player to freeze during combat(should be fixed now)
  • Fixed bug causing certain teammates from walking to the second part of the valley map 
  • Fixed bug causing Shouko's experience to reinitialize  
  • Redesigned Reulan Keep's outside map completely(only shown for a few seconds in demo1)
  • Disabled shouko's attacking during non-combat portion of game
  • Fixed a number of spelling/grammar errors
 Most everything listed above has already been implemented, but a few things I'm still trying to adjust in the game like the auto-save feature and the tutorial.  Once everything is finished, I will post the new version of the game. ^^  So the new version of Broken Hymn will be released by or before the end of this month.

Also, if you like to support me and my development of h-content such as this, please consider becoming my patron on patreon.

That's all for now,
see you later

Sunday, November 20, 2016

GxL blog poll results

Hi everyone,
While GxL was in development, I did a number of polls just for fun on this blog(these polls didn't effect the game like the patreon polls).  So I thought you'll might like to see some of the results just for fun. 

First, here's one from around January 2016 for the favorite erotic scene at the time(I originally had planned to do more than one poll like this, but only ended up doing one before the game's completion):

I also did 3 different favorite character polls at different points in the game's development:

Poll done around October 2015:

Poll done around April:

Poll done around the completion of gxl:

For all 3 of the polls, Colette ended up the winner of each of them, with 2nd and 3rd place varying between each poll.  If we only look at the most recent poll, the 2nd place winner be Divina and the 3rd place winner would be Sophia.  Thanks for voting everyone!

Also Broken Hymn's next update is on the way,
that's all for now,
see you later.

Monday, November 7, 2016

Desires Of Persephone - First Chapter live on patreon

Hi everyone,
Desires Of Persephone - First Chapter is now live on patreon.  Originally I didn't plan to release this game at all, but I thought alot of people might like it. 
For now this will only be on patreon as a special way to thank all my patreon for their support, but I will eventually post the game here on my blog as well.  Sorry if this is a bit disappointing.

Also, I am now developing more broken hymn(as well as an untitled non-rpg maker game) and a new demo of that will likely be my next release.

That's all for now,
see you later.