I been doing a bunch of stuff the past few days such as learning more about how to use koikatsu, and I also made some significant progress recently to image/sprite processing(can now easily convert images to spritesheets for game) as well as with auto-tiling which is now complete and is possible to use on the level of rpg maker can within GMS2. Some of this maybe a bit techinal again but hopefully it won't be too confusing.
Here are some new CG renders I created now showing the elven family(wip). From left to right, Victoria(massive elf), Minori(human boy), Lorelei(daughter of Victoria), plus two possible offsprings(with parents being Victoria and Minori).
|Facial Expressions test
For creating animations with koikatsu, from what I've see so far there are 3 ways(I think) to animate, first is by importing an MMD animation(I don't think you can directly edit these, though i'm not sure), second is by using a route animation tool, and third is by using a fan-made timeline tool to build animations. There are also alot of premade animations that it seems to possible to make small adjustments to. I'm not sure but it seems like it might be the easiest for me to create the animations in MMD, then import it into Koikatsu(as well as use animations already within koikatsu).
I've tried a bunch of stuff with animations as well as post-processing the animations so I can put them into the conception maiden game. They are a bit large so I'll post more after the jump.
Animations and more after the jump(click on post title or "read more" to view)