With the time system in gxl I thought it might be possible to have farming, so
I recently made a farming simulation system for the game. The farming simulation system is now fully-functional and includes tilling, planting, watering, harvesting, and withering/dead plants.
It will be added for you to try in the next alpha of the game, and will be properly added into the game sometime later, you can see a demonstration of the farming system below:
Alternately, you can download it: here(HQ)
I wanted the farming simulator to be as simple as possible with as few menus as possible while still allowing you to do full fledged farming as you want to. Basically I did this by only showing a menu when selecting/changing seeds, basically this means you don't need to go through a menu to change tools.
When you go next to the body of water and push the action button it automatically begins to fill the watering can and on a plain field it will till it.
If you press the action button on a tilled field the menu to select the seed you want will come up, if you already had a seed chosen it will just place the seed on the tilled field. If you want to change seed, hold down the action button on a empty tilled field instead of pressing it and the menu to change seed will come back up.
Pressing the action button on a non-empty field will water it if the plant isn't full grown, if it's full grown you will harvest it. So now the wealthy girl with a poor allowance can go farming if you want her to(even if it's seems a bit weird to add it's turning out to be a fun addition to the game and add more content). Um, this may or may not sound confusing at first but all the farming actually pretty simple when you try it and is all done by the action button.
Also, I've build a somewhat complex yet simple puzzle system that will also be in the next alpha, but I'll probably talk about that later.
Um, that's all for now,
see you later.