Monday, August 14, 2017

AmaiSei Demo




Hi everyone,
AmaiSei - Ovulating Orifice Demo is finally here!  Here's some details about the game(some of the following maybe a repost):

In the earlier part of February, a started developing a puzzle/platforming game that focuses on the interactions between a pregnant elf girl and the player.

The elf girl (named Saori) was violated by a special parasite, turning her body into a living nursery for birthing monsters.  Saori is a kind, polite and somewhat lecherous elf girl who agrees to help the player under the condition that he becomes her permanent sexfriend afterwards.

When Saori has sex with someone, a monster egg cell inside of her will get fertilized and she can give birth to the new monster.  By using the abilities of the monsters she births, as well as her own skills and the players, you will be able to solve the game's puzzles.  You(the player) basically interact with Saori and the world with the computer mouse.

Unlike any of my other games, I will be creating all of the art myself from scratch, so all of this game's art will be original.  The game now also has a storyline, 16 different stages, 4 different monster births, replays, and many other new features.
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Here is a list of many of features the game has now: 
Puzzle-Solving/Platforming
Storyline
Lots of handmade sprites(and some backgrounds, all made from scratch)
Advanced world map system that lets you select stages and unlock new ones
Auto-Save/Load system for saving game data
Record Replays system has new features, now has a menu where you can load saved replays
autotiling system(tiles are joined automatically in a way similar to rpg maker)
powerful eventing system(making it very easy to make events)
custom collision system
Saori will follow your orders
ability to walk and jump
ability to carry certain items
Birth cycle system
ability to have sex and to give birth to 4 different monsters
ability to climb platforms and toss items(by wearing enhancement bracelets)
text/message box system
game text is stored externally(now in a style similar to ren'py's, text system was rewritten twice).
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You can download the demo here:
http://www.mediafire.com/file/z4i6f44nqcgdd03/AmaiSei+Demo.zip

Or on itch.io here: https://pizzacatmx.itch.io/amaisei-ovulating-orifice

If you enjoy any of my works and feel as though you would like to help ensure that I'm able continue developing them in the future, possibly someday as more than just a hobby, I would be very grateful for a pledge on my patreon. I would also like to thank all the people who are or who have supported me in the past.  I really, really appreciate it.


Also, please feel free to leave feedback, comments and suggestions. ^^
that's all for now,
see you'll soon.










Friday, August 11, 2017

AmaiSei demo live on patreon(updated)

Hi everyone,
The AmaiSei Demo is finally completed and is now live on patreon.  If you're curious about the demo, I've posted a bit more about here on my earlier post: http://www.pizzacatmx.com/2017/08/amaisei-progress-demo-date.html


Also, Here's the updated release dates for the demo:
Patreon Very early & early access August 11th, 2017
Public release(on blog and anywhere else) August 14th, 2017


That's all for now,
see you later.

Edit: Since this will be the first public release of the game, I've decided to move the release dates way up, please take a look above.

Tuesday, August 8, 2017

Amaisei progress + demo date




Hi everyone,
It's been awhile since I posted, but since late last month I've had more time and made alot of progress on AmaiSei.  The demo is just about ready now.  The official demo will have about 16 stages, here are a list of features the demo will have:

New graphic assets created
Stages now have tiles placed
Auto-Save/Load system added to save game data
Record Replays system has new features, now has a menu where you can save/load replays
Saori can now give birth to 7 different monsters(about 4 will be in demo)
Advanced world map system added that lets you select stages and unlock new ones
Text system has been enhanced and additional internal game text now store externally
New objects added to puzzles


and here's a list of overview features listed on an earlier post:
Puzzle-Solving/Platforming
storyline intro
Lots of handmade sprites(and some backgrounds, all made from scratch)
autotiling system(tiles are joined automatically in a way similar to rpg maker)
powerful eventing system(making it very easy to make events)
custom collision system
Saori will attempt to follow your orders
ability to walk and jump
ability to carry certain items
Saori now has a birth cycle
ability to climb platforms(with climber's bracelet)
ability to have sex and give birth to monsters(animation speed now changes as she has sex and birth fluid is released while birthing)
text/message box system
game text is stored externally(now in a style similar to ren'py's, text system was rewritten twice).

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Here's the release dates for the demo:
Edit: Please click here for the updated dates

That's all for now,
see you later



Saturday, July 1, 2017

Quick Progress Update 7/01

Hi everyone,
I've had far less free time last month than I hoped(for a number of reasons), so I wasn't able to make nearly as much progress as I would have liked to, especially with AmaiSei.  However, I have been making fairly good progress with the storyline for Broken Hymn and I've created alot of new CGs for it. 

For AmaiSei, the main things I want to do before I release a public demo is add more monsters that Saori can birth and use, add a few more puzzles that uses the monsters, create and add more sprites/tiles, add sounds, and reorganize the storyline in the game. I'm not sure how long the AmaiSei demo will be just yet, but it will probably have at least 20 stages. 

I should have more free time in August, but I'm not completely sure how much free-time I'll have for the most part of this month, so I don't have any certain release dates right now.  Sorry if any of this is a bit disappointing, but I will try to let you guys know as the games progresses.  Right now, I am hoping to have the new AmaiSei demo ready sometime this month. 
Thanks for your support everyone!

That's all for now,
see you all later.

Monday, May 22, 2017

Quick progress update 5/22

Hi everyone,

AmaiSei is continuing to progress fairly well(though slowly), one of the most recent features I've added to the game is a replay feature.


When a map is completed, it now automatically saves all the actions to a small textfile.  Basically this file saves the exact mouse movement and clicks, but is saved in a way to keep the filesize very small.  This file can be used to show you a replay of how you played the stage. While the replay is playing, it can show guiding lines to the next point of movement.

It will be possible to show other people your replays be sending them the textfile.  Also, by using this feature it is also possible for me to add guided solutions to the game for people having trouble solving puzzles, however I'm not sure how I will handle this yet since I don't want to take the fun out of puzzle solving.

The maps are slowly coming together in this game, so I'm hoping to have a public version ready next month.

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Also I haven't talked about Broken Hymn much lately, but it's in development now.  I don't want to spoil any of they story, so I'll just leave you guys with a teaser image for now.  It still has quite a ways to go, but I'll let you all know when it is ready. ^^



That's all for now,
see you all later.

Friday, May 5, 2017

AmaiSei Pre-Demo live on Patreon

Hi everyone,
A new playable pre-demo of AmaiSei - Ovulating Orifice is now on my patreon for patrons.  You can see the specific dates here.
Once the overall game is more complete, it will have an official demo that will get a public release.  Also, Broken Hymn is in development now too.

That's all for now,
see you later.

Sunday, April 30, 2017

Throwing and Shifting Views

Hi everyone,

Amaisei has been progressing fairly well lately. 

Recently, I've added button-operated moving-platforms. By using these, Saori can reach new areas or set objects on the movable platforms to carry objects for her in ways that wouldn't normally be possible.  Alot of new game bugs related to the moving platform came up after I created it, so one of the main things I've been doing lately with the game was debugging the movable platforms as along with more general debugging.  It took awhile, but all the main bugs should be fixed now.

One big change in the gameplay is that Saori now walks slower when carrying heavy objects and can't jump as high with them.  This changes the gameplay greatly and makes the maps more challenging to solve.  For example, a platform that Saori can normally jump to might impossible to reach while carrying a heavy object because Saori won't be able to jump as high.


 Saori aiming toward the mouse

Another new feature is that Saori can now throw objects at when she's wearing a thrower's bracelet.  I've also just added an advance aiming system that show a guide before throwing so you know exactly where the object will land.


 maps can now shift the view horizontally and vertically (click image for full-size)


Another one of the special features is that it is now possible for the camera view to smoothly shift to different regions, making it possible to have larger maps and more complex layouts.  The camera is met to stay at fixed points in this game to make it easier to use the mouse but it is also possible follow Saori directly in a very smooth manner.


I will post a playable build of game on my patreon soon, but before I post it publicly, I would like to make more puzzles, sexual interactions, and create more tiling assets and backgrounds for the game(if you look at the gifs above, they are basically in testmaps with black placeholder tiles).

If everything goes as planned, the game should ready to post a playable version here sometime next month(in May).

That's all for now,
See you later.