By wearing a special bracelet, Saori has the ability to climb, but be aware of dangers.
Hi everyone,
Most of the following is a repost from my patreon:
I've been making a lot of progress more recently. Saori(the elf girl) now has a fully functional birth cycle. This cycle is now displayed as a gui on the upper-left side of the screen next to her female reproductive system.
Please take a look at this new demonstration video showing how to defeat an ancient weapon and solve the puzzle: AmaiSei Demonstration 2.mp4
The video above shows a number of new things as well as things I may not have talked about yet. The objective of the puzzle for Saori to take the diamond-shaped item to back to you(the player inside the eternal bubble). Saori is able to use this item once to teleport both of you short distances(like to the next map). Also, normally Saori can't climb walls due to her pregnancy, but if she wears an item called a climber's bracelet(the item she collects in the video), she will be strong enough to climb up walls while on the map.
On this map though, there is something called an ancient weapon that will shoot any living thing that gets in it's sight, making it impossible for Saori to just walk up to the diamond-shaped item. Saori also can't climb up from behind it because of the ledge. To solve this, Saori will have to birth a monster to help her. The next 3 monsters she can give birth to is hinted in the upper-left of the screen as 3 egg cells. When an egg is fertilized, it will appear as a monster inside her uterus.
The green monster she gives birth to on this map is called a PlantCrawl, it is a simple monster that has very good climbing/scaling abilities and loves to eat certain foods. When Saori births it, it will try to crawl around every wall it comes in contact with. In the puzzle, it crawls it's way to the ancient weapon, which shoots the PlantCrawl at point blank range.
The explosion from the attack destroys both the PlantCrawl and the ancient weapon. It should be noted though, the direction Saori is facing when giving birth is important here, if Saori was facing right, the PlantCrawl would have climbed up the platform from the left side and got shot by the ancient weapon before the PlantCrawl could get close enough.
So basically, you have to decide on your moves carefully to solve the puzzles.
Also, about the birth cycle, on each game map, Saori can give birth to specific monster(s) for that map(if she has sex first). What she can give birth to is hinted by the monster egg cells on the upper left(this is basically her birth cycle).
---
Here is a list of many of features the game has now:
Puzzle-Solving/Platforming
Short storyline intro
Lots of handmade sprites(and some backgrounds, all made from scratch)
autotiling system(tiles are joined automatically in a way similar to rpg maker)
powerful eventing system(making it very easy to make events)
custom collision system
Saori will attempt to follow your orders
ability to walk and jump
ability to carry certain items
Saori now has a birth cycle
ability to climb platforms(with climber's bracelet)
ability to have sex and give birth to monsters(animation speed now changes as she has sex and birth fluid is released while birthing)
text/message box system
game text is stored externally(now in a style similar to ren'py's, text system was rewritten twice).
---
There are a lot of different ideas for types of monster she can give birth to, though i'm not sure how many will make it into the game. Some ideas include a monster that can create wormhole shortcuts(in a way similar to a game called Portal), a monster that can create a grapple connected to the celling and swing Saori on them, and a monster that shoots a ball that will get bigger and bigger as it roll in the snow(giant snowball)(note that all of these are just ideas).
Also, the male in the video was already naked on the ground, but in the future I plan to make it so Saori can disable the male(Saori might do this using a butt attack) and strip him of his clothes before having sex.
That's all for now,
see you all soon.
No comments:
Post a Comment