Tuesday, January 10, 2023

Conception Maiden rebuilding progress update

Hi everyone,
 
this is just a somewhat small progress update on the development of Conception Maiden's new rebuild.
 
 

All of the game's text has been successfully ported to renpy now(though most doesn't have things like character CGs and other actions yet), however I may not use most of it and many things may be changed to try to help improve the story/flow as I go along(There has already been a number of changes).  

I've also re-rendered/made a bunch the character CGs to scale so far, here are a number of them(the ogre and elephant girl being even taller than Victoria and was render at a resolution even higher than 4K to get their scales correct):


Spent a lot of time trying to get Victoria to scale in-game along with the other characters while making new renders, converting animation frames into videos and manually adding sounds to them(using custom ffmpeg scripts I wrote), learning renpy, and organizing/replacing/renaming resources.

The game now has animations with sounds in it.

Here's an example of how the scrolling and zooming(scaling) looks in game now:
 
Click here to see in HD on catbox.

I've also regenerated the game interface in 1080p, so the gui/font is bigger that it was when I started.  And I've also made a few more transformations for keeping the characters correct height when scaled.  Here are two before and after screenshots:



About animations.  Renpy can play video files however I wasn't able to find a way to change the playback speed, so to change the animation speed I just created videos at each speed I want it to play at.  I've also made the animations transparent(so you can see the background behind them) using a "mask" feature renpy has.  Here is an example of the video and the black and white mask(they play together at the same time to create transparency):



Here's two more wip screenshots of the game, showing the massive scale of Victoria:
 


There is still a lot to do, but hopefully I'll be able to release the first version of this game around the end of this month.
 
Also, I will also be posting the completed IS publicly later today.

Um, that's all for now, 
See you all later.

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