I finally got around to rebuilding the farming system, so the game can now have very large farms. The farm system in the last builds used events for every soil patch on the ground but now it only changes the tiles that are already the ground(this makes things run at normal speed even with very large farms).
I've also added weeds that appear overtime on empty soil patches and info that tells you what's planted on each soil patch. All this will be in the next alpha. Also farming will be added properly into the game's story in the next alpha as well.
Also, GxL alpha 0.05 will be out around the end of this year.
Um, that's all for now,
See you all later.